

Instead they turned it around and visited some random violence on the shooter. Kevin played Jeff(who'd only shown up for one or two sessions of the original)'s old fixer character, "El Gato", and nearly got the cat killed. I rolled minimum damage on the head shot. If he'd been one range category closer (and therefore taken a second die of damage) it would have been "game over" for El Gato. Instead the grenade stayed focused on the NPC solo he picked a fight with.
The Courier's Briefcase: After the PCs kill the Solo, they decide to loot, not just him, but also the bleeding-out Corp courier he'd ambushed. The Corp had a briefcase chained to his wrist, and the Solo had blasted it free. The Corp also had a baggy of chocolate candy in his jacket pocket, which the PCs took as well. They make off with the briefcase, and trying to open it, they set off it's alarm and gas-dispenser defenses. Whatever was inside must be important. They crack it open, and find it just has more bags of the identical candy.

Now, in any other Cyberpunk campaign, the fixer would contact a scientist he knew and have them run a full suite of tests on the candy in the briefcase vs the candy in the jacket. That would be the lead-in to a clever mystery plotline about the dastardly schemes of some corporation making addictive / brainwashing / poisonous / nanite-laced / microfilm-filled candy. But this is MOC we're talking about, so instead, the PCs just pigged out.
"I'm a sub-poverty-level hoodlum. I don't care about corporate corruption, and this is better chocolate than I could ever afford!" How true.
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