Showing posts with label Amber. Show all posts
Showing posts with label Amber. Show all posts

Thursday, April 10, 2025

Recent Gaming (spring 2025)

Lots of gaming lately. Here's some highlights:

My Amber Diceless Roleplay campaign continues to go strong. It's rolling on 5 years now, roughly twice a month, so we've recently crossed our 100th session with the same characters. Dworkin/Oberon's universe was destroyed, and the action now takes place in Corwin's universe and another universe that Fiona created, plus the occasional scene in the tiny islands of primal matter in the Abyss that were left when the old universe imploded. Those are basically the only place where Brand can exist without the "immune system" of the other universes trying to destroy him.

I just wrapped up my Feng Shui 2nd Edition campaign about a week ago. The players foiled a really major push by the Ascended to conquer 2 of the 3 Junctures they didn't already control. This caused a Critical Shift (the second one of the campaign) and after a truly epic battle we ended with the PCs stepping into a portal to a future they don't know.

For the same group (as played Feng Shui), I'm now prepping a Cyberpunk Red campaign. Scroll down to my last post, from earlier this week, to read about that. 

It was a bit of a toss-up among the group whether we wanted to do Cyberpunk or Pendragon, so in the next few months I'll be reading The Great Pendragon Campaign and the Book of Uther and doing bits and pieces of light GM-prep for that, so that when Cyberpunk wraps up, I'll have that in my pocket and ready to go. But, given that the last two campaigns for this group ran multiple years each, I'm not too worried about getting Pendragon ready in a hurry.

I'm also now playing in an RPG as well. A friend of mine is running Night's Black Agents, aka spies vs vampires. In NBA designs their own vampires and determines whether vampirism is supernatural or superscience or literally infernal demon hell-powers. Our campaign is taking place in the 1980s, so in the two sessions we've played thus far, we've had to sneak across the Berlin Wall three times now. Our characters have rescued a journalist, and the goons who were holding her captive had weird mysterious creepy stuff going on, but we haven't really connected that they (or their leader) is a vampire yet. There's one of them that makes us instantly nauseous when we get near them, but we haven't really figured out why. A different one jumped on top of our car and ripped the roof open trying to kill the journalist, but the roof-rider burst into flames when we shot the heck out of her. We're not at all certain what to expect, or what we're up against. Unraveling the mystery is pretty fun, and the uncertainty makes it easy to tap in to the fear and bewilderment our characters are experiencing. 

This weekend I got together with some friends and played the card game Innovation and the board game Thunder Road.

Innovation is really good, but kind of overwhelming the first time you play.I had really good early turns, or so I thought, as I was in the lead in points and achievements.  Unfortunately, in the mid-game I just could not manage to draw cards with any synergy at all. Well, really the problem was that I had a great hand, but I foolishly commented on it, so someone Melded a card that they could then use via Dogma to steal my hand. I didn't even know that was a possibility... but, duh, I should have, it's not like this is the first game to ever let you steal cards from another player. I just never recovered. Good game, but boy does it have a ton going on.  It's sort of a civilization-builder, where every card is an invention or cultural breakthrough. You start in the stone age, and end in the far-future. Every card in the game is unique, and they all have multiple unique ways to play them. So while I liked it a lot, I imagine its' not going to be good match for everyone.

Thunder Road is much simpler. Just good chaotic Mad-Max style shenanigans. Sort of like if Gaslands or Car Wars was a streamlined racing boardgame. We played with the Chop Shop expansion, which adds cool asymmetric super-powers to your cars via a drafting mechanic at the start of the game. I enjoyed it a great deal, and may end up buying the game and that expansion. Based on just one play, it seems like the core game without that expansion is very light beer-and-pretzels without much depth, but that expansion made every turn interesting and unpredictable. 

I continue to play the occasional solitaire-RPG or solo-skirmish miniatures game when I have insomnia. For the solo-RPG I've been mostly running D&D, with one PC (a Satyr Circle of Stars Druid) and a rotating cast of lower-level NPC sidekicks. When I started I had to lean a lot on the Solo Adventurer's Toolbox and its sequel. I'm a little more freeform of late, but that book is great for getting you started and comfortable with solitaire play.  

And every once in a while I boot up Cyberpunk 2077 or Baldur's Gate 3, but I have to be careful with those because man can I ever lose an entire evening just rearranging my darned inventory. When that happens, I feel like I've wasted a resource (my life, my time) that I'll never get back... and yet, I love both those games so much.



Tuesday, December 12, 2023

Dworkin the Barimen, and my Tinfoil Unicorn Hat

 Weird Amber DRPG thing, well, actually a weird Amber novel thing, that I figured out today, and have never seen posted anywhere. 

**SPOILERS for some novels from the 1970s**

**Also: WARNING if you're a "young earth creationist", something I'm going to say below might offend you.**

 I have a theory on why the character of Dworkin in the Amber novels is at one point given the name "Dworkin Barimen", without any explanation.  It's weird that Dworkin has this random last name, given that all the other major characters he's related to don't have last names at all. Nowhere in Zelazny's novels or short stories have I seen anything that explains this, or even points it out, but it's something that has often bounced through my head as being weird. 

But first, other theories/explanations I've seen for this name:

1. House Barimen is sometimes trotted out by fans and GMs as a Great House of the Courts of Chaos. But that's not in the books anywhere. I just did a search on the text of all 10 novels, and "Barimen" appears exactly once, and in that paragraph we are told that Dworkin Barimen was an artist, priest, wizard or psychiatrist that Oberon hired from some Shadow, not Chaos.  That paragraph is obviously intentionally misleading, but when the character eventually shows up in the plot, we're never told by Zelazny there's a House Barimen. Corwin and most of his siblings seem to be pretty ignorant that the Great Houses of Chaos are even a thing.

2. The other obvious explanation that does get thrown around  is that "Barimen" is an Anagram of "In Amber". Roger Zelazny liked wordplay and clever nods, so maybe it's intended as an Easter Egg. If so, I'd say this egg is really more of a Red Herring. I mean, Dworkin's not from or in Amber, so much as Amber is in him. We eventually learn his origin lies in Chaos, not Amber (even if there's no evidence for a Great House by that name). Where this falls short is that it doesn't explain why the name is not used by anyone else in the series. If it means roughly "of Amber", why doesn't Oberon, King of Amber, use it? Why don't most of Corwin's generation act like that's a family name, nor do they know Dworkin's relation to their lineage? It's weird. (Also, just as a sidenote: I suspect concealing a revealing anagram in your name is not the sort of thing that will work out so well when the people you're hiding your mysteries from have lifespans measured in millenia.)

3. There's also apparently a magic artifact in a Philip Jose Farmer series called "the Horn of Shambarimen" but I've never read those Farmer books, so I don't know if it's an intentional reference, or even which came first and which might be referencing the other. 

Speaking of which came first, I was watching a youtube video today that debunked some horrible "young earth creationist" ideas. One of those ideas was for something called a "Baramin".  Coined (by creationists) by blending the Hebrew words for "created" ("bara") and "kind" ("min"), a baramin is a term they use to denote the groupings of creatures that God bid Noah to put in his ark.  As in: the ark didn't need to have 2 lions, and 2 tigers, and 2 cheetahs, and 2 pumas, and 2 leopards, and 2 lynxes, and 2 housecats etc, because obviously there's no way to fit 2 of every species on earth in a boat that's only 300 cubits long. So instead the kind in "2 of every kind" has to mean something other than species, if you're a biblical-literalist who doesn't accept the scientific consensus on evolution, but are still aware that there are many millions of species on earth today and that a cubit is not very big.

The neat little trick of interpretation of the words "2 of each kind" means the ark could instead just have 2 of the ur-example of cats, and somehow, magically* without evolution existing, those two cats were the archetype (now called a "baramin") from whose pairing all the extant species are produced, again somehow magically without evolution*. The video really tore the concept up and pointed out how silly and scientifically useless the Baramin concept was, and how all the scientific data supports speciation by way of evolution over time. I agree. Really not my area of expertise, being just a guy who watched one rather critical video on the topic of baramins, but I'm sure someone will stumble across this post and try to fight me over it in the comments section. Have fun with that.

*: I will grant you that what I'm presenting is almost certainly a straw-man of what actual biblical literalists and creationists believe. I do that because I'm not here to argue politics or religion, I'm here to acknowledge that an obscure term relating to Noah's Ark and religious philosophy is absolutely the sort of thing that Zelazny would love to allude to when writing the Amber books. 

Roger Zelazny loved mythological references. There's a ton of them in the Amber novels. There's a magical king named Oberon. A murderous brother named Caine. A magic tree named Yig and a thoughtful crow named Hugi. 

Those are myth-references are obvious, but sometimes Roger's a good bit subtler. Here's an example: in his ride to the apocalypse, Corwin is visited by a jackal and two birds (one made of blood and screeching like a bird of prey as it approaches, and the other the aforementioned talking crow). These 3 animals following him are a loose but definitely intentional riff on the "beasts of battle" trope from Old Norse and Old English poetry (Beowulf, etc). In such works, soldiers headed to war would be followed by a wolf, an eagle, and a raven: three animals that feed upon the bodies of the dead strewn about a battlefield, thereby foretelling the grim scene these men are headed into. If you see 3 such animals (a canine and two birds) in close succession, that's Ye Olde Narrator warning you that things are about to get real. (Or, at least that's my understanding: I am not nearly as well-read as Zelazny was.)

But despite all that Mythological riffing, there's really no Flood Myth to be found in the Amber books. There's storms that seem apocalyptic, sure, but no flooding, no boat-building, and they don't deluge for prophetically-long times. Which is kind of weird, given how much hay mythologists and conspiracy theorists alike make about the commonality of Flood Myths in nearly every culture. That motif should be Zelazny's bread and butter.

Not only are obscure religious and mythological references scattered all though out the Amber books, but the dialogues of Corwin's hellride to the end of the universe are packed full of Freshman Philosophy topics. The core concept of Amber casting Shadows is a cheeky riff on Plato's cave. 

So the idea that he might have chosen to slide in a subtle Easter Egg nod to a controversial stance on scientific and philosophical issues, which comes with a built-in connection to Noah's Ark, well, let's just say it just seems very Roger to me.

Which is why I think it's possible that Dworkin Barimen might be an intentional nod to the baramin concept in young earth creationism. Zelazny, being well-read and quite thinky, may have stumbled across the term -- it was coined in a creationist book from the 1940s, so the timeline works. If so "Barimen" is not only an anagram of "In Amber", it's also a homophone for a word that refers to creationist concepts. Zelazny did like his word play. 

Dworkin created the universe, and is the ancestor of every character in the books -- except the Unicorn, which according to jewish folklore (and Shel Silverstein) didn't get onto Noah's Ark. (Why didn't the Unicorn get on the Ark? Because it ran off with a fellow Ur-example, the First Man. I started typing that as a joke, but on reflection, that may well be the crazy idea that inspired Roger Z in the first place, for all I know.)

All of which means Dworkin Barimen may well be a title, something akin to "Dworkin the Progenitor" or "Dworkin the Archetype", rather than a family name. In which case, this title only belongs to Dworkin, not his descendants. 

At least, that's the crazy nonsense I'll be going with the next time I start up a new Amber DRPG campaign.

Side note: Wow, I went nearly a year without posting on this blog. 2023 was hella busy, and sometimes kinda awful. More on that some other post, perhaps? 


Sunday, December 4, 2022

Music for the Hellride

Amber Campaign continues to truck along, for 55 sessions thus far. The playlist I frequently listen to while doing my Amber prep is mostly Classic Rock, Prog and Metal. For the most part they are songs about fantasy themes. Proper music for a hellride. Blue Öyster Cult, Cream, Deep Purple, Dream Theatre, Emerson Lake & Palmer, Hawkwind, Heart, Horslips, Iron Maiden, Kansas, Led Zeppelin, Manilla Road, Metallica, Pink Floyd, Queen, Queensrÿche, The Lord Weird Slough Feg, etc. 

Sprinkled amidst this are also a bunch of one-offs on the play list that don't really fit those genres, but have something in their lyrics that makes me think of Amber, its characters, or its themes. So there'll be these unexpected pivots where the rocking suddenly gives way to Al Stewart, Brian Ritchie, the Gear Daddies, Thought Gang, Timber Timbre, or Tom Waits. I set the playlist up like this because even when Amber's narrative was rushing headlong towards a particular plotline's violent conclusion, Zelazny was always prepared to just suddenly slow down, meander a bit, and drop in a reference to some deep cut from a source you weren't expecting. I try to remember to do the same.

Sunday, June 5, 2022

Unleashing AI upon the Faiella-Bionin

Spent far too much of today asking AI to paint me pictures of the Faiella-Bionin, the underwater staircase that leads to the kingdom of Rebma in the Amber books by Roger Zelazny. I really only needed 1 picture for my next session of the Amber Diceless Roleplay, but now I have an embarrassment of underwater riches:





And here's a few that one of my players generated along similar lines:


 

The sites used to generate these were: https://huggingface.co/spaces/dalle-mini/dalle-mini  and https://app.wombo.art/

Tuesday, March 15, 2022

Oberon: Zero, Brand: Thirteen

 We're 40 sessions into my Amber campaign, and one of the PCs may have just brought the dismembered parts of Brand out of the Abyss, and convinced two other PCs to help him keep them alive in the hopes that it might grow back into a Brand*.  How cool is that? 

*=Or maybe even grow into 13 distinct individual Brand's. It's complicated.

Thursday, March 3, 2022

A Horse Of Another Timbre, Log 23

     The following is the campaign log for the 23rd session of my current Amber Diceless RPG campaign, entitled A Horse Of Another Timbre. 

You might want to Start from Session #1 or check out the index of my Amber articles. 

Campaign log: 5 July 2021, turn by turn

Nearly a year behind in posting these. Details below the fold:

Wednesday, March 2, 2022

A Horse Of Another Timbre, Log 22

     The following is the campaign log for the 22nd session of my current Amber Diceless RPG campaign, entitled A Horse Of Another Timbre. 

You might want to Start from Session #1 or check out the index of my Amber articles. 

Campaign log: 21 June 2021, turn by turn

I try to post these after a few months delay, so I can add GM's commentaries without spoiling surprises that come up in subsequent sessions. However, I'm currently like a year behind, so maybe I need to shotgun these out and/or give up on providing embellishments.  Details below the fold:

Tuesday, March 1, 2022

Log 21, A Horse Of Another Timbre

    The following is the campaign log for the 21st session of my current Amber Diceless RPG campaign, entitled A Horse Of Another Timbre. 

You might want to Start from Session #1 or check out the index of my Amber articles. 

Campaign log: 7 June 2021, turn by turn

I don't get around to posting these very often, so I'm nearly a year behind. Details below the fold:

Monday, February 28, 2022

Horse Of Another Timbre, Log 20

    The following is the campaign log for the 20th session of my current Amber Diceless RPG campaign, entitled A Horse Of Another Timbre. 

You might want to Start from Session #1 or check out the index of my Amber articles. 

Campaign log: 24 May 2021, turn by turn

I don't get around to posting these very often, so I'm nearly a year behind. Details below the fold:

Sunday, February 27, 2022

A Very Confusing Map

This was a piece of artwork I made for my Amber campaign a while back:

It's basically a map of the universe. No, seriously. There's tons of plot points and clues hidden away on it, but the signal to noise ratio isn't great, and there's not much of chance of anyone correctly interpreting any of them. The campaign is still in progress so I'm not likely to spoil it here any time soon.

A Horse Of Another Timbre, Log 19

   The following is the campaign log for the 19th session of my current Amber Diceless RPG campaign, entitled A Horse Of Another Timbre. One of my players keeps a log of the scenes, and another maintains a quote list.  As usual, I have combined them with a few extra notes of my own after the fact.  I post them here several months after... nearly a year later, as I've not been updating this blog... which allows me to add in a few little clarifications without worrying too much about spoiling future plotlines for my players.

You can also Start from Session #1 or check out the index of my Amber articles.

The PCs are:

  •     Dalziel, son of Prince Bleys of Amber. A scientist.
  •     Maarit, daughter of Princess Sand. An orphan with a magic pendulum.
  •     Medore, nonbinary orphan of Princess Dierdre .
  •     Spinturnix, (aka Nix), son of Prince Julian. Grew up in Forest Arden.
  •     David Weyreth is a retired officer from the militaries of Amber.
  •     Abn Haram, the human-shaped son of Lady Nykae of Chaos, and the long-dead Prince Osric of Amber.  

Most of the NPCs are from the novels, such as Fiona, who always seems to know more than she should, and Corwin, whose main schtick is essentially the opposite despite being exceptionally well read.

Some NPCs are unique to this campaign, such as "Blinky" (real name Argos) who is a dragon with extra eyeballs all over his body and is guarding Dworkin's cave: sort of an upgrade from Wixer (the griffon doing the same duty in the books). Bellantine and Armistaud are "Acquisitions Specialists" from a library world called Oberon's Loupe: they may be operating on special instructions from the dead king.

 Campaign log: 10 May 2021, turn by turn

Sunday, December 19, 2021

A Tree Full Of Holes

Thinking a bit about a quote from Nine Princes In Amber by Roger Zelazny, and how I wish I'd paid more attention to it at the start of my campaign more than a year ago:

I was a prince of Amber. It was true. There had been fifteen brothers and six were dead. There had been eight Sisters, and two were dead, possibly four.

The nine princes active during the original novels are: Benedict, Eric, Corwin, Bleys, Brand, Caine, Gerard, Julian, and Random.

The four princesses active during the original novels are: Deirdre, Fiona, Llewella, and Florimel. 

So that leaves 6 dead princes, 2 dead princesses, and 2 princesses of unknown status. Let's just call them 6 and 4 to keep it simple, as in many Amber campaigns any off-camera death is instantly suspect.

A few books into the series, we are told about Osric and Findo, who long ago died "for the good of the realm", so that leaves 4 and 4.

In the later novels, we are told briefly about Sand and Delwin, so that leaves 3 and 3. 

We're also introduced to a few others in the later novels, such as Dalt and Coral, but they presented in a way that makes it incredibly unlikely that they should be subtracted from that total. They were never part of the family when the "kids" were growing up, anyway.

The various third-party guidebooks about Amber (the "Complete Amber Sourcebook" and the "Visual Guide to Castle Amber") mention a princess Mirelle, so that leaves 3 and 2, for a total of 5.

Those 5 are presumed dead, and completely open for GMs of the Amber DRPG to fill in. A lot of word-count is spent in the novels telling us how Corwin and his kin are fratricidal and traitorous, so presumably several of these 5 died in ways that were memorable and/or suspicious. They could potentially give you great backstory and motivation details for the existing Amberites: lots of axes to grind over the tragic deaths of beloved siblings.

For some reason, I always forget about them when I'm starting a campaign. At the outset of Amber, I make individual decisions about the status of Osric, Findo, Sand, Delwin, and Mirelle, but I never remember during session zero that there's 5 others I need to decide on as well. I very commonly make a detailed birthorder chart that's canonical for my campaign, complete with pictures of the major NPCs to help new players wrap their heads around the massive family, but I never seem to remember to add 5 entirely new names to that list.

I need to put that on my checklist for future campaigns, I guess.  Make up some new siblings, and kill them spectacularly before the first session.

While I'm on the topic, I might as well mention that there's a couple different birth orders in the various sources, with the most important bone of contention being the switch-up being whether Caine is a full-brother or half-brother to Corwin. The novels give mixed messages about him. The guidebooks muddy it further, with the "Complete Amber Sourcebook" by Theodore Krulik claiming they share a mother, while the "Visual Guide to Castle Amber" by Neil Randall list Caine's full brothers are Gerard and Julian (and puts their births in slightly different order, as well).

Other places where the guidebooks contradict each other include:

Benedict, about whom the lineage charts in the two books disagree about whether he was the eldest or the youngest of the three children of Cymnea. He's the surviving one, and that's what matters, I guess.

Sand and Delwin are listed as the children of Harla in one guide, and children of Lora in the other. The two books also disagree about whether Sand and Del are older or younger than Random. To make it more confusing, the book that names their mother Lora says that Oberon did also have a wife named Harla, but that it's unknown if they had any kids. So there's no chance that Lora is a nickname for Harla.

Tuesday, December 7, 2021

The King Is Dead

 Crazy session of Amber tonight. Semi-accidentally killed off King Random. 

Over the past 15 sessions or so, a villain was using a network of special jewels to cast devastating attack spells at a distance, blasting anyone who had one of these gems. Two or three sessions previous, this had nearly killed 1 PC and her mother (Princess Sand), but the actions of 3 PCs working together had saved them both. One of them figured out how to use the Pattern Lens to seal the gems that Sand and the other PC had on them so they couldn't get blasted, and then rushed the injured Sand to a high-tech sci-fi hospital to save her.

These 3 PCs, it should be noted, all really liked King Random, and would genuinely want to save him.

Tonight, one of them was present when suddenly the King started getting blasted by the same methods, only through the Jewel of Judgment instead of these other Spikard-y stones. The first two shots incapacitate him, but since the one of those 3 PCs was nearby, and he knew the other 2 PCs were present at a high-tech hospital, they spring in to action. He Trumps his cousins, and passes the King's unconscious body through to the PC who had sealed the other gems. 

Who then doesn't seal the Jewel, and instead loads the KO'd King into medical scanner (kind of like an MRI tube) to diagnose his injuries, and leaves the King alone with just the NPC scanner technician while he steps out of the room to make a call.

This is a really bad idea, so before I pull the trigger, I subtly remind him that the King is wearing the Jewel and he could do something with it. 

This instead makes him consider running off with the Jewel for himself. Steal it, head to Amber to attune to it, draw his own Pattern, etc. He thinks about it a bit, and then ultimately decides to be better than that. He leaves it on the King, because there's a chance the Jewel might be all that's sustaining his lifeforce. 

(Which, to be fair, is a thing that does happen in the books, more or less. Corwin gets stabbed and says the Jewel may have saved him. But he's not really sure if it's saving him or dooming him, so Corwin stashes the Jewel in a compost heap.)

So, having resisted the temptation to steal the gem, the player instead leaves the KO'd king in the medical scanner, still wearing the Jewel that they know for certain was just used to blast him with sorcery twice. It was a great little moment of temptation and moral victory. Good stuff.

"Okay," I say to the players a few heartbeats later, "I feel I've given you enough warnings. About that, there's a series of explosions in the other room, centered on the Jewel." 

"Enough warnings -- oh, crap! You're right, I should have realized that!"

"Oh, it's okay," says one of the other players, "I'm sure the King has several centimeters of plot armor."

Nope. No he doesn't. No one does. Mistakes like this need to have consequences.

"Oh, no! He died in my hospital, on my watch. All his siblings are going to think I did this!"

Yep. Yes they will. And my game is suddenly pivoting in an entirely new direction.


Monday, September 13, 2021

A Horse Of Another Timbre, Log 18.

  The following is the campaign log for the 18th session of my current Amber Diceless RPG campaign, entitled A Horse Of Another Timbre. One of my players keeps a log of the scenes, and another maintains a quote list.  As usual, I have combined them with a few extra notes of my own after the fact.  I post them here several months after, which allows me to add in a few little clarifications without worrying too much about spoiling future plotlines for my players.

You can also Start from Session #1 or check out the index of my Amber articles.

The PCs are:

  •     Dalziel, son of Prince Bleys of Amber. A scientist.
  •     Maarit, daughter of Princess Sand. An orphan with a magic pendulum.
  •     Medore, nonbinary orphan of Princess Dierdre .
  •     Spinturnix, (aka Nix), son of Prince Julian. Grew up in Forest Arden.
  •     David Weyreth is a retired officer from the militaries of Amber.
  •     Abn Haram, the human-shaped son of Lady Nykae of Chaos, and the long-dead Prince Osric of Amber.  

Most of the NPCs are from the novels, such as Rolf, who is canonically a guard in the dungeons of Castle Amber. (You may have noticed that the guard's name is quite similar to my own, Rolfe.) Rolf works with another canonical dungeon guard, Roger (whose name is the same as that of the Amber novel's author, Roger Zelazny.) Every time those two show up, the game gets really meta.

Some NPCs are unique to this campaign, such as Bellantine, an "Acquisitions Specialist" from a world named "Oberon's Loupe". Belle was created by a player in his answer to an Amber "Character Quiz" question... but it's slowly become clear that there's more going on beneath the surface here than what was laid out by that player in that Quiz answer. As it turns out, if you name your Archive/Library world "Oberon's Loupe", the GM may just decide that Oberon himself had a hand in the creation of everything there.

 

Campaign log: 26 April 2021, turn by turn

Into the Randomverse

Scene 1a: Medore returns from Tir-na Nog'th with Corwin

Corwin takes Medore down to the dungeon and demands four lanterns and the keys to the Western Tunnels. When the guards (including Rolf and Roger) refuse, the guards let him know that the King has forbidden it (and taken precautions). Corwin, like Tom Petty, won't back down. He demands the lanterns and then heads on his way anyhow.

GM's self-referential sidebar: Random put 6 guards at the top of the stairs, including Roger and Rolf, with instructions.

Corwin rounds the corner and says "Gentlemen, we'll need 4 lanterns, and the key ring for western tunnels."

Rolf says: "We can't do that sir. His Majesty the King told us to let none pass, especially not Prince Corwin. He told us that if Corwin looks like he's going to resort to violence, we should pre-empt it by telling him these 3 facts... I took notes:

1) He, His Majesty the King, took the key to Corwin's old cell, so it's not worth the effort. He said you'd understand the meaning and significance of that. I assume that's why you wanted the western tunnel ring.

2) Once the process has begun, the Cards will be temporarily deactivated as a defense mechanism to prevent anyone interfering with the limnal efforts, so that too is a dead end.  -- Now, in regards to this, I didn't think at the time to ask if he meant Limnal which would mean his efforts have something to do with lakes or reservoirs, which seems unlikely given there's none nearby, or if he meant the homophone Limnal which would mean his efforts involve drawing or are like an illustration in some way, or the near-homophone Lim-i-nal which relates to thresholds or boundaries. He was in a hurry so a verbal contraction is possible, and he had already told us that you'd understand the meaning of fact 1.  Plus he was visibly angry at the time, and fact 3 was rather attention grabbing, so I missed the opportunity to request a clarification on fact 2...

Roger interrupts: "Narrative and pacing, Rolf. Prince Corwin wants the story, not your world-building minutia."

3) Sorry, I go a little overboard sometimes. Fact 3 then: His Majesty the King asks you to respect his wishes. It's his life to risk, and he feels he owes the universe this attempt. He refused to elaborate on in what way or towards what end his life was being endangered. I, we, tried, and he said he didn't have time to explain, but in about an hour we should ask someone who'd been outside. Have you been outside?


Medore asks what the plan is. Corwin reveals that the plan is to stop Random from killing himself, traveling by the shortcut in the dungeons. Medore mentions Dworkin's Cave, and this spooks Corwin, who now has to puzzle out whether or not this entire situation is some clever scheme that Medore has hatched. Medore invokes his mother Deirdre to suggest he should help. Corwin demands the truth of how Medore knew about Dworkin's cave. Medore reveals some but not all of what he knows. Medore has to try and persuade Corwin to let him come along to meet Dworkin, offers all the information he knew. Corwin is intrigued by these details, and invites Medore to stay.

Next is the door. Medore tries a spell that doesn't work. Magic seems to be "off." They finally break the door down and find a prison cell (Corwin's old cell?), but the path out doesn't work. Corwin seems sad, leads Medore back toward the staircase, sadly. Corwin mopes. Medore shames Corwin and eventually they go back down the stairs. They go back into a dank back part of the dungeon, where Corwin traces an ancient illustration on a wall, asks for Medore's guarantee that he won't kill Random, then disappears.  Medore follows into a rainy terror world with a huge storm.

GM's Clarification: In case it was missed, the first room Corwin led Medore to was intentionally not the right place. Corwin was for a time, really on guard against Medore. Medore had let it slip that they knew about Primal Pattern Land, which raised the possibility that Medore was trying to trick Corwin into helping her gain access to that place, at a time when Random would be very vulnerable. Wary about that, Corwin tried to give Medore the false impression that this secret passage into the Primal Pattern had been destroyed. Only after Medore called him on his bullshit, did Corwin cave in and take Medore to the real place. I wasn't sure from the text above if that was understood.


Scene 2a: Abn Haram complains about a beautiful place

He asks the Oberon's Loupe supervisor for a card catalogue, but they don't have one. He waits for Bellantine to return, and the pages return to him regularly. Abn Haram sends the pages off on wild goose chases, and they keep returning with the books he is asking for.


Scene 3a: Nix and Fiona go Into the Woods

Fiona pays attention to the message in the clouds, so does Nix. Fiona says she wants to leave so Nix and Fiona go through a "rainbow smear" (and a sense of freefall)  Fiona grabs Nix's arm and pulls him through a card to Nix's favorite reading nook on Oberon's Loupe.  She gives him the card. Nix recalls the end of the Black Road War as having something similar to Random's message.


Scene 2b/3b: Abn Haram and Nix meet

Nix goes looking for pages, meets up with [Bellentine]. Belle tells Nix that there is a secret collection (the FOAMBARITE? FAUXMBERITE?) of books that was commissioned by Oberon long ago. The books from this collection are sequestered in the vault, which is administered by Armistaud delaCroix St.Ambrose, another collector. Someone has been trying to find out a lot about the family.

Belle leads Nix to Abn Haram. Nix and Haram exchange pleasantries and talk about Haram's purpose, which is to visit the library to learn about IF I WERE KING by Random and about David from military history. Nix starts to lead Abn Haram to the part of the library where Amber Royal books would be, when they stop by the Acquisitions room, which Nix tells Haram he cannot visit, but Alsalock whispers to Haram that the books he wants are in there.

SScene 2c/3c: Random's voice appears in the sky and a storm starts.

Nix sets Haram up in a suite of rooms, sets up Jobber in the stables, and they agree to meet for breakfast to look over the books just added to the collection. Abn Haram heads back to his suite, where he tries to conjure a book and finds the magic shaky, then gets up to other misdeeds. Nix meets a sobbing page, who thinks the king is dead. Nix heads off for dinner with Fiona.


Scene 4a: David, Maarit, and Dalziel, oh my!

The three are stuck in the castle, with the storm raging outside. They discuss going through the magic door in the wall. ... Maarit leads them to the door behind the tapestry (in the Turquoise Dining Room), which Dalziel opens but there's just a wall behind the door. Maarit opens the door and finds a raging hurricane blasting on the other side of the door.

Dalziel tries to use his pattern lens to center his perspective and look down at the pattern from the rocks outside Dworkin's cave. The center of the pattern is anchored to the ground, but the rest of the pattern is whipping around, shifting about. The storm is passing through the rock of the cave, as if superimposed over the cave.

David felt a sense of someone watching him while Maarit was doing her magic stuff. He detects that Medore and Corwin are coming through the storm. Dalziel tries to use his tarot for Medore, finds the Tarot cards unresponsive. Dalziel powers through to make a connection.


Scene 1b: Medore and Corwin get wet

Medore and Corwin struggle through the fierce storm, from room to room and door to door. Medore realizes that they're being watched for a bit. Corwin draws his sword and the filligree on the blade separates and dances around. Medore senses the watcher return, calls out "who's there?" and hears a growl.

As Corwin steps away to prepare for combat, Medore feels a magical power, like the pattern. Corwin exerts himself and leads them through the storm, then they find themselves face to face with the many-eyed dragon, Blinky.  Corwin's sword calms down, then the storm does too.

They find themselves face to face with Random. Medore secretly tries to make a connection with their mother's card, planning to use their compact to show mom what's going on with Corwin and Random. As Medore tries to call their mother, they receive a call instead. Medore pulls Dalziel through the card.

GM's clarification: Nope. Corwin shouts "Random" repeatedly, but he's just trying to find him. Random is not at the Pattern.


Scene 2d: Abn Haram violates the trust imbued in him by the earnest library guardians

Abn Haram goes to the door of the acquisitions room, sneaking to avoid being spotted. Two library denizens are eluded, distracted by an argument about Random's message in the sky. Haram opens the door and befuddles the person in that room. He searches the room for a secret passage or hidden door. He finds a bookshelf door, which pops open, the latch breaking in the process.

Haram makes his way down the secret stairway, carefully. There are two doors. The first is a heavy door protected by runes and sigils, embued with magic (but currently weakened). Abn Haram tries to use conjuring to "heal" the heavy door and remove the sigils, but gets hit with a "live wire" of magical protection, which was also weakened by the wonky magic of the world.

Through the unprotected door, Haram finds a massive trove of books, like the Warehouse at the end of Raiders of the Lost Ark. Abn Haram finds a deck of Tarot cards hidden behind a shelf and takes it. He leaves and checks behind the other door where he finds just a blank wall.


Scene 3d: Nix and Fiona have a nice meal

Nix and Fiona have dinner and talk about the strange things going on. Fiona offers warnings that all people have hidden faces, she says sometimes you might think you know someone, only to find that they are something else entirely underneath. This can happen even with your closest confidants, or someone with whom you shared a womb, or it can happen with someone you barely know because they spent their days far away playing with their boats. They worry about what's going on with Julian. They decide that when the universe is finished being rewritten, they can do some spells to try and find him, though pushing too hard on a card can be bad too. She talks cryptically about two times when this has happened. The GM says this is important.

On the topic of using cards during the storm, she says not only is it dangerous because the cards might "detune", but also that "the universe is full of cages and cells and pentacles, and you never know what might come out if you rattle the bars too hard."

Fiona and Nix detect a shift in magic that is worrying. They discuss how the pages are misinterpreting the message Random left in the sky, especially Derin duPont St.Peter and Nix tells the pages to keep an eye out for anything strange. They decide to try and find the hidden archive being collected by the collectors. Fiona detects it in a sub-basement lower than she'd ever gone in the library.

Nix has a squad of guards meet at the circulation desk and takes her to the blueprints room to find the archive on those plans.


Scene 1c/4b: Medore and Dalziel join Corwin on the field with the pattern

The pattern is changing or changed a bit. Dalz and Medore follow Corwin to the outside as he shouts for Random. Dalziel goes up to get a view of the Pattern from his favorite ridge. There's clearly nothing on the Pattern, not the Jewel of Judgment, and certainly not the body of a dead King. Medore tries to quietly call Deirdre, but there's no answer.  Corwin is not happy to see Dalziel here, but Dalz claims to be working as the King's Minister of Science, so they don't come to blows. Corwin tries Random's card, but no answer. He tries Vialle's card, also no answer. Dalziel says that's what he was afraid of. "What, you think something's happened to both of them?" No, Dalziel thinks Vialle has been turned into a unicorn. Corwin says it's nonsense. He starts telling them that he no longer trusts Tir-na Nog'th because of something he saw up there, but Medore cuts him off with a lie about how painful it all is, the implication being that the unicorn may have died on the Pattern.

The Pattern here looks a little different than they'd seen it last. Medore thinks maybe it's a different shape then when she walked it in Tir-na Nog'th. Dalziel thinks its the right shape but the wrong color by just a shade or two. Corwin says it looks the way it did in his youth. (But any player who has read the books knows Corwin was not here in his youth.) They make a few conjectures about what Random did.

Corwin says "this was a terrible storm, like when Dad did this... but when I made my own, it was all cherry blossoms and old memories, not a storm. Why is this different, and what did Random do?" Dalziel asks Corwin for more info. He says he has his own universe, and can walk to it, but it's uncomfortable crossing the boundary. He says that ever since he made that, this Universe keeps trying to reject him. When he's in the land of his birth, there's a constant pressure as if reality were trying to push him away, and he has to fight against it at all times.

Dalziel mentions Rebma is gone, and Corwin needs to see this with his own eyes. But he's not willing to leave them alone here with the Primal Pattern. Dalz and Medore HATE this, but he makes them leave with him by way of the trump to the Muster Field in Amber.

In the field, Corwin notices a particular statue is missing. It's a commemoration of the Xandria campaign (see Old Wars). So it could be Random editing things out to remove some of Amber's imperialism, or it could be Random waving a rude finger at Caine who ascended to the Admiralty in that war. Dalziel makes a legit complaint about Amber's many genocides, and it hits a nerve. Corwin looks like he's about to punch him, so Dalz shuts up and backs off.

They walk, and after a bit Corwin says "no, you're right, I am a monster. I fought against Hitler but with in other wars alongside others who were just as were awful." He then paraphrases Robert E Lee, which neither PC has the context to decode in-character. Mopey Corwin suggests the universe is right to push him away, and maybe he should leave. "I should go tend to my own garden, rather than file endless complaints about other people's horticultural skills." Dalz and Medore tell him to stop being so melodramatic.

They walk across town, down to the beach.  Medore slips off to releive herself in the woods, but actually calls Deirdre instead, and actually gets her this time. Medore conveys what's happened, including that Corwin lied. Deirdre is suspicious and asks if it's possible Corwin intentionally failed to get to Random in time. Medore's assessment is that Corwin was just being too paranoid and that wasted time, but that Corwin was legitimately trying to help/save/dissuade Random.

As they approach the double falls where the Faiella-Bionin used to be, Dalziel turns on the Pattern Lens.


Scene 4c/5a: David and Maarit explore The Grand Stair and The Cave

A custodian mops up the turquoise dining room. Maarit goes to change clothes again. David spies on Jinna the Scullion, who is clearly trying to stay near the dining nook to keep an eye on the goings on. Is she just curious, or is she someone's agent? It's unclear. Maarit returns, David intimidates Jinna into leaving, Maarit opens the door.  It's less foggy to her eyes now, but inpenetrable to David's. Maarit guides David by the hand into The Grand Stair. The steps are wet, there's no handrails, it would be very easy for them to murder eachother with just a little shove.

David asks about the fog. "Can you see through it because you're an Amberite?"  

Maarit says "Maybe, but it could just be because I've been here before."

David asks "Is this how Amberites walk between shadow worlds?"

Maarit says "No." but doesn't elaborate.

Her pendant guides her to the platform with the four colorful doors, which no longer has the wine rack, table, chairs, or bloodstain. Good storm, that.

They enter the Oddly-Colored Castle, noting how it's similar to, but painfully incongruous with, the dungeons of Amber. The Pendant knows the way to the cave, which is good because Maarit couldn't find it on her own, this place is just too disorienting.

In the cave, the lanterns are out, and all is damp, but there's some light at the far end. Maarit can tell she's probably missed the door to the apartments stumbling about in the dark. At the cave mouth, a huge dragon with many eyes stands in the way, growling. Blinky, we meet again...


Scene 2e: Abn Haram's exit

Abn Haram leaves up the stairs with his set of abandoned forgotten cards. He contemplates trying to fix the secret door latch with conjuration, but it will take over 5 minutes so he decides against it. In the acquisitions room, the man he befuddled with entropy is crawling around on the floor looking for something. Abn Haram exits, and starts walking away casually. His plan is to stash the card deck he got, then go to the Amber History section that Nix had told him about, and be there loudly and prominently to cover his activities. 


The Quotes Of Chaos:

His majesty said not to let anyone through, especially Prince Corwin. -Guard Rolfe


Fact Three? - Medore


 “She definitely would do it if you asked her to.” Medore


That doesn’t sound like the mad my mother described to me. - Corwyn


“You're on my awkward." - Fiona


“Where did you get that” -Nyx  (about a card of a place in Nyx’s home)

“Who’s to say?” -Fiona


“In my family, secrets are like hugs.” -Nyx


Abn Haram: (to 'Nix) "I've picked up, in my travels, a somewhat violent madman, and it might be best if he were kept away from your staff."


We of chaos are made of sterner stuff. -Abn Haram


“The man we get back might not be the man he was before this ordeal…


… you have such lovely books here.” -Fiona



“The universe is full of cages, and cells, and pentacles. You never know what might break free if you rattle the bars hard enough.” - Fiona


Rolfe: "What have I told you about narrative and pacing, Rolf?!"


"I literally had to run the length of the Universe last time." - Corwin


"It would be so much better if no one from our family ever came here again." (5 minutes later) The whole family shows up    


Hey! I'm his majesty’s science advisor, I am allowed to look for this stuff - Dalziel

Friday, September 10, 2021

17th Chapter of A Horse Of Another Timbre

 The following is the campaign log for the 17th session of my current Amber Diceless RPG campaign, entitled A Horse Of Another Timbre. One of my players keeps a log of the scenes, and another maintains a quote list.  As usual, I have combined them with a few extra notes of my own after the fact.  I post them here several months after, which allows me to add in a few little clarifications without worrying too much about spoiling future plotlines for my players.

You can also Start from Session #1 or check out the index of my Amber articles.

The PCs are:

  •     Dalziel, son of Prince Bleys of Amber. A scientist.
  •     Maarit, daughter of Princess Sand. An orphan with a magic pendulum.
  •     Medore, nonbinary orphan of Princess Dierdre .
  •     Spinturnix, (aka Nix), son of Prince Julian. Grew up in Forest Arden.
  •     David Weyreth is a retired officer from the militaries of Amber.
  •     Abn Haram, the human-shaped son of Lady Nykae of Chaos, and the long-dead Prince Osric of Amber.  

Most of the NPCs this session are from the novels, such as King Random and his mean older brother Benedict. 

Some NPCs are unique to the campaign, such as:

  • Bellantine is an "Acquisition's Specialist" from a Library/Archive world called "Oberon's Loupe". She was first introduced to the campaign by a player's answer to a character quiz.
  • Clem is a mediocre messenger and terrible spy working for King Martin of Rebma.

 

 Campaign log: 12 April 2021

I have a note in the log suggesting that it's possible three scenes happened before anyone started taking notes.

Scene 1a: Abn Haram in Oberon's Loupe

Abn Haram and Bellantine chat a bit. He's looking for specific books, and won't say what they are. She offers to help, but only if he answers questions. He deflects, saying he's trying to get in touch with his mother. Belle seems to think someone here can handle that, so she goes to arrange it.

Abn Haram tells Steward to keep looking for the thing they came here to find. He himself will go looking elsewhere in the Library for something else. It's all tantalizingly vague.


Scene 2a: David and the Royal Disagreement

David followed Random from a distance. Random goes to top of the stairs to the dungeon, leaves most of his guards there. Random heads back to Royal chambers, where 2 guards wait outside.

Down the hall, two soldiers get in an argument, then a duel. This is a distraction meant to divert the King's guards away from their door, or at least provide audio cover so the guards don't notice what's happening inside the Royal Chambers. David gets one of the guards to go inside and check on the King. He doesn't finish closing the door, which is itself suspicious.

David sees a guard inside the chambers, his arm is extended in the air and he has his hands up and is surrendering. David discovers the guard standing with a blade pressed against his throat. Benedict is holding the sword in one hand AND THE KING BY THE THROAT in the other hand.

Benedict says “the King is reconsidering ‘cutting me out of the loop.’ “ Benedict’s arm is pink like a sunburn, and has little red dots (cherry angiomas) all over it – and there’s a dagger on the ground. David hopes King Random is being wise in his decision.

Benedict knocks the guard out with the flat of his sword, and then lets King Random down, saying “Never forget, Your Majesty, you serve at the whim of your family.”

Benedict instructs David to tie up the guard, wants David to be distracted too. Benedict’s accomplices in the hallway are keeping the guard distracted.  

Benedict and Random argue about Random’s failure to “solve the problem,” which Random did not do quickly enough for Benedict’s liking. Benedict demands that Random take him to “the real Amber” so they can fix things. Random uses his gem to freeze Benedict a microsecond before Benedict skewers him.

Random rants about how much he hates Benedict and then says he should kill Benedict. He contemplates exiling Benedict from the realm, but acknowledges that he needs him, then mentions that he’ll always fear being murdered in his sleep.

Random frees David and the guard and the three leave the room together. The third guard is out there and the two distractors are gone. Random suggests the men leave, and says they should stay away from the water, and get somewhere safe as quick as they can.

David offers to escort Random, proceeds with him a way. When they get to the end of Random’s hold on Benedict, they sprint away and separate.  David turns and goes back toward the King’s quarters. As he does, one of the runners from the front gate finds David and tells him that there’s a Rebman named Clem by the front gate, claims to be a friend of David’s.

David goes to see him and finds that he IS a “Rebman,” who appears soft.  David shakes hands, and Clem, 19yo, pretends to recognize David.  Maarit is waiting by the gate where Clem met David. Clem and David step off to the side, where he informs David that they haven’t met. He produces a scroll, which David handles delicately. The scroll, “David is Summoned,” ‘commands’ David to go to Rebma. David releases “Clem” to “go talk to his order.”

 




Scene 3a: Maarit dodges Clem and joins David

After being released by David, Clem heads off to the restaurant Maarit mentioned to him where he will sit alone.

As David makes his way back into the castle, Maarit walks into step with David and says hello. Maarit asks about the letter David just got, and David mentions that he knows she’s important.

They talk about the fact that Rebma is closed/locked.

 

Scene 4a: Nix and the Dark Forest

Nix hangs a couple spells on Strigiformes, finding the magic flowing a bit easier – “continuous additional change.”

Reaches out to Fiona, steps through the card and finds himself in Arden at Amaranthe’s Cottage. They’re a good distance back. The local birds seem spooked.

Fiona says Julian was “protective” and Nix suggests it might have been “shame.”

She says the wier drew the lines of energy to this place, but now it’s an afterglow. They chat for a minute, then Nix leads Fiona up the path to the cabin, giving the security calls but receiving no reply. As Nix approaches, there is a sweet scent in the air, the desert that Amaranthe made when he was young.

Nix finds a plate of his favorite dessert prepared in the house. They discuss the idea that it’s a trap. The food isn’t imbued with magic. The house is overrun with saplings and overgrown plants.

They go out back to the Dovecote, where Nix finds the yard overgrown. The dovecote is there, but the oak tree where Nix’s treehouse was is gone, the dirt where the tree was is disturbed. Fiona tests the space, the grave. Fiona points to five different directions, like energy ruts or a furrow. The scope and sense of power comes together and focuses on the grave space.

There might be signs and sigils around – Nix notices a little tiny wicker wolf sculpture and points it out to Fiona. She steps up to the grave and reaches up, imagines Julian’s blood on the tree. Fiona suggests that they dig up the grave.  Nix retrieves a shovel and starts digging up the grave; the soil is infused with blood.  He finds a wooden skull, pulls it out, and feels it out with psyche. It is a person’s skull and there’s a person clinging to it.

Nix reaches out to it psychically and the roots on the skull start moving. Collects one of the little totems/statues and takes a sample of the soil for testing/sanguimancy later.

He visits the Dovecote and finds a couple feral doves still living there. Amberanthe’s grave is open and there’s blood there. He collects some silver steak knives from the cabin and then he and Fiona leave through the gate in the wall and head deeper into the forest.

 

Scene 5a: Medore and the journey to  Tir-na Nog'th.

Medore continues in the sky with Corwin(?), where a scrawny blonde kid stumbles into/through Corwin. His lip is broken and the kid looks like he'd been beaten up. Then Corwin gets into a scrap with a variety of fantasy creatures in horrifying array. Corwin wins the day, but it's brutal and the monsters get chopped to pieces.

Someone claps when Corwin wins the fight. Corwin says ... "Dad?' and squares off angrily.

Corwin is not happy to see Ganalon, who asks to let bygones be bygones. After a bit of conversation, Corwin attempts to sucker-punch Ganalon, but it's a GHOST. Ganalon's ghost claims the whole thing was set up for Corwin to view. It's a play.

Medore talks a little and Ganelon's ghost heckled them back. They hear thunder coming through the sky. There's a drumroll which rumbles loudly up and follows behind the thunder. (Nix and Fiona hear the drumroll on the thunder too).

Corwin reaches for Medore and very nearly misses the grab. Corwin comes through and the clouds are still rumbling in the sky, with the drumroll still rolling.

King Random's face appears in the sky and cautions or warns people in Amber about what's going on. Random indicates that he can close the control gaps that have been opened. He's worried that he'll be erased from history after he does his work, so he goes on a promotional tirade:

    micro loans to impoverished communities.
    he created pensions of a hefty and helpful nature.

Random plans to "decouple" the chain of destiny between Amber and Rebma, giving them independent destinies. Random declares that if he dies, Prince Martin is the first heir, and Benedict is the next heir.

Random reassures the whole realm and then disappears, turning back into a cloud.

GM's addendum re: Random's Head In The Clouds. Based on my notes, this is pretty close to the speech that Random sent the universe:

0. Drumroll, please.... like a literal drumroll, booming from the heavens...

1: "Your attention please. This is an Amber Alert. Do not be alarmed by the giant floating head in the clouds. This is your King. I don't plan to do this sort of thing very often, it may only be this one time, but if seemed like if I was ever going to break out the Amber Alert system, today is the day. As you may already know, Amber has been attacked on multiple fronts. A member of my extended family has tweaked with the laws of Physics, taking advantage of metaphysical modulations that had been put in place in an effort to level the playing field. This has put Amber itself, and all her inhabitants and allies, in danger. The bay boiled, and I know that's scary, but trust me, it won't happen again. I can shut off the magic, restore from back-up, and lock them out of the control room. They will not get to push that button, so don't worry about what you gonna do without your ass." *chuckles* "That's a Sun Ra reference, and while it went right over most of your heads, statistically, trust me, there's at least one audience out there with whom I am just killing it.

2: The safety of the people and the realm, your safety, are my only concerns. There is a chance fixing things may cost me my life. When Dad did something similar a decade ago, it erased him from reality. I'm not particularly worried about that. I've had a good run, and it would be a hell of a way to go. Honestly, instead of my own neck, I'm a lot more worried about my legacy being wiped away and whoever follows in my footsteps not realizing what I was trying to do. So I'm putting it out there for everyone to know the point of it all. For 10 years now, the crown has been authorizing micro-loans both at home and abroad, especially to disadvantaged communities within the Golden Circle, and to immigrant minorities within Amber itself.

3: If you're a soldier in Amber's mighty armies, or a sailor in any of our fleets, you've probably heard rumors about the various compensation packages that were given out to in the past few months to some of your comrades who lost limbs in the Great War, or the stipends paid to the surviving families of those who didn't come back from the Long March. These were kind of inconsistently applied at first, because we didn't have a good bureaucracy in place to track who lived and who died. It is my intent that these payments reach all the survivors, and because we are a long-lived people, I have ordered they be be continued for 100 years after death or dismemberment in the line of duty, and I have now signed that into law. Your sacrifices will be remembered and your families taken care of.

4: Speaking of bureaucracy, I know a few of the Merchant and Noble Houses of Amber have been displeased with trade policies lately. The point of those recent changes was basically to improve the standing of all the people of Amber, from the dockworkers who bring in our many imports, to the entertainers who work in our pubs and concert halls, to the... well, everybody, really.  But it's also important we protect our staunchest allies in the Golden Circle.

5: Most notably, Rebma, which lies just a few miles away and is our closest reflection. You've probably heard tales of how events in Rebma often parallel events in Amber, with certain people or places therein corresponding to people or places in our own city.  We often hear it as going one-way, what starts in Amber is reflected in Rebma. I don't want to alarm anyone, but the time I spent in Rebma a few years back taught me that this one-sided version isn't accurate. It goes both ways. Yes, this means that if I don't do something to stop it, the recent upheaval in Rebma will manifest in Amber, and that bloody chaos we've seen thus far might not be the end of it. This is profoundly worrying, and grossly unfair to the people of both cities.

6: As I am about to fix other things that have gone wrong cosmologically, I will take this unique opportunity to fix that as well. It is my hope that by decoupling this reflexive property, I will break the chain of destruction and chaos, and empower both worlds to seek their own independent destinies. No longer will one world fear what happens in the other. This will also mean that any outside forces who may have recently sabotaged Rebma as a move to weaken Amber will fail in their sinister efforts. You have nothing to fear, I've got your back. Daddy Random's gonna fix this shit.

7: As I said, there is a chance that this action will cost my life, as it cost that of my father before me. Unlike my father, I will NOT be leaving the throne without a clear and unambiguous heir. Neither will I hang my legacy upon the whims of a mysterious creature no matter how sacred she may be. So, if I die, the Throne of Amber will pass to my son, Prince-Heir Martin. If he is unable to take the throne, it will pass to the eldest of my brothers, Prince-Royal Benedict. For the benefit of any rebel siblings I add, if anything were to happen to Martin, Benedict would be certain to avenge him. He confirmed that for me today.

8: Not to dwell on all this doom and gloom, but, in the event that this kills me, my beloved wife, Queen Vialle, says she will retire to Texorami. For the record, my wife could totally handle the job of running the place herself without me, and she'd be damn good at it. However, she's a stickler for the letter of the law, and as she points out, the letter of the law says the throne passes to the eldest son of the King. So that's Martin, and defaulting back to Benedict if... well, I already said that part.  I should wrap this up.

9: I thank you all for your loyalty and perseverance in these trying times. The danger is almost past. The storm will arrive in under an hour. You'll want to shutter your windows and get somewhere safe from flooding, as it's probably gonna be a real thrasher. Random out."



Scene 6a: Dalziel Into The Storm

Dalziel puts together a flotilla of airships, and starts out for Amber. This big storm blows in, and he can't seem to shake it, no matter how much he tries to hellride away from them. Then Random's head appears in the storm, and gives the same message Medore and Nix saw. Dalziel decides he needs to get directly to Amber, so he pulls out the card of the Muster Field.

Passing through the card takes 20 seconds, and instead of ending up in the field, he's just in this wet stormy grey place. He tries to follow memory path towards the castle, but his memories aren't lining up with the terrain. He spots some sort of barrier that's providing some blockage from the rain, and it turns out it's a door that won't open. He nearly falls off a ledge in the greyness, like maybe he's somehow in The Grand Stair now? He gets out a penlight to try to get a better look at things, and rainbow auras instead of a light stream pours out. He shines the rainbows on the door, and suddenly he's in the Muster Field and the storm isn't quite as bad as it was before, either. No sign of a door anywhere.


Scene 2/3/6b: Dalziel, Maarit, and David talk

Dalziel gets to the castle. He runs into Maarit and David, who it turns out, had also heard a drumroll in the sky during their walk in a courtyard, and looked up to see Random's message. They go to the kitchen, get some butcher's string for Maarit to tie to her Pendulum, and so David can make soup. They talk at length about the state of affairs. David wants to get invited to "the REAL Amber", but can't quite get it to happen. There's some discussion of whether Dalziel's dad is Bleys or Droppa MaPantz.
 

The Rebma Situation: Suddenly, Maarit remembers she left Medore's army on the shore, and there's a terrible storm! She runs out into the storm (which isn't as bad as it had been), and crosses town. Once she's outside city limits, the storm is much worse again. Trees breaking. Waves smashing in deep up the shore. Ice cold rain stabbing like needles. She rushes down the road, and figures out she's actually passed by where the army should be, and where the Faiella-Bionin, without seeing either of them. She gets out her pendant, and asks it to find them. Thunder. The stone pulses once, then suddenly a hose of water rains down from the heavens targeted directly at it. Thunder. The stone stops glowing. Thunder. Glass breaking. Silk tearing. Thunder. The rain lets up. The pendant does nothing. Instead of a storm, she hears a waterfall.

Maarit backtracks the beach to where the Faiella-Bionin's lights should be visible. Instead, there's a bottomless black void the width of the stairs, and two waterfalls cascading into it. Llewella is going to be pissed. Is this what Random meant when he said he'd decouple Amber from Rebma?

Maarit returns to the castle, where Dalziel and David are mostly geeking out about Engineering topics, with a side of metaphysics and conspiracy theory. 

The Quotes Of Chaos

If I get caught breaking into his chambers I’ll be killed, and I don’t want that. -Jeremy

NOTE TO SELF: When hiding from Bleys, go to a shadow where Wine cannot be made. - Jeremy

"I promise not to pick any locks ... today." -- Abn Haram

“Nothing personal, but the best thing I could do for my reign right now would be to end you on the spot.” - Random to Benedict, before stupidly not doing that.


“We are both going to run down that hallway and at the end we are going to go separate directions. -Random @ David

“Just to rule things out, does it strike you as unusual that your mother’s skull would be made of wood?” -Fiona

Corwyn "What do you have?"
Kaylin (as Oberon): "Syphilis"

"Apparently, fire is always an option." -- Mariit

Dal: Are you saying that Benedict was pressuring Random?
David: Yes sir, with his fist!

"Some of my best friends are heretics" - Dalz

David: Who is your father, then sir?
Dalz: He hosted the party the other night in lieu of the king.
David: Oh, Droppa MaPantz!
Dalz: If only he were! I would trumpet my lineage to all who would listen.


Maarit: Yeah, I was on fire.
Dalziel: That sucks! But what happened to your hair?
Maarit: I. Was. On. Fire.

Maarit: Do you have any string?
Andrew: Dal produces a spool of monofilament, probably enough to wrap around the solar system a few times, but as he turns it around in his hands, it crumbles to dust in Amber's physics.
Dalziel: "Errr... no. I guess not."
Rolfe: [pulls tented fingers away from his grin:] Okay, that's Canon now.

Tuesday, September 7, 2021

A Horse Of Another Timbre, Log 16

 The following is the campaign log for the 16th session of my current Amber Diceless RPG campaign, entitled A Horse Of Another Timbre. One of my players keeps a log of the scenes, and another maintains a quote list.  As usual, I have combined them with a few extra notes of my own after the fact.  I post them here several months after, which allows me to add in a few little clarifications without worrying too much about spoiling future plotlines for my players.

You can also Start from Session #1 or just pick up at Session 15.

The PCs are:

  •     Dalziel, son of Prince Bleys of Amber. A scientist.
  •     Maarit, daughter of Princess Sand. An orphan with a magic pendulum.
  •     Medore, nonbinary orphan of Princess Dierdre .
  •     Spinturnix, (aka Nix), son of Prince Julian. Grew up in Forest Arden.
  •     David Weyreth is a retired officer from the militaries of Amber.
  •     Abn Haram, the human-shaped son of Lady Nykae of Chaos, and the long-dead Prince Osric of Amber.  

Most of the NPCs are from the novels, such as King Random, the runt of the litter that no one ever expected to become King of Amber, or Prince Benedict, the most dangerous warrior in the universe and eldest brother of the King.

Some NPCs unique to this campaign include

  • Abn Haram's staff: Jobber (a Mad-Max reject) and Steward (actual competent help, created via Conjuration). 
  • There's also mention of a Baron Cetos-Huios-Lir, the Triton leader of the invasion of Rebma, that I had initially planned to have lots of on-screen time, but then the plot went elsewhere.  
  • House Moen is mentioned below as well, this is Abn Haram's Chaos family.

The story thus far: King Random's been making little SJW changes to reality with the goal of equity. Caine's been posturing with the fleet, possibly to protest such changes. The weir are acting up out in Forest Arden, and Prince Julian has gone missing. Rebma has been invaded by creatures called Tritons, but Princes Martin and Caine seem to have it under control now. A black unicorn has been seen around the kingdom, getting attacked by the established white unicorn. Medore helped the new unicorn walk the Pattern in Tir-na Nog'th, because they figured out correctly that this black unicorn was somehow a forcibly shapeshifted Deirdre.

 

Campaign log: 29 March 2021, turn by turn


Scene 1: Abn Haram Among the Stars

First beset by terrible giant bees, Abn Haram chases them off with toxic rain. Steward tires of driving and Abn Haram takes over. Yellow hail begins to fall.

They drive on through the burnt wasteland and encounter a tall, charred man who attempts to flag them down. On the advice of his companions, Abn Haram drives on.

Next they encounter massive swarms of buzzards. A buzzard lands on the car and Jobber is tasked with chasing it off. Jobber almost falls off the car, but recovers the buzzard flesh, which he then tries to cook. Steward demurs when offered a hunk of the flesh.

Abn dazzles Jobber with tales of water, rivers, boats, and ships. Jobber tells tales of the "Yat-ch'd King." As they continue along, they travel into a verdant land, verging on a forest. Jobber is boggled wordless.

Abn tries to check in with Nykae via card, does not connect. Then he connects with Sevran and they discuss his mother. Abn Haram suggests that the Amberites were nicer than Sevran is implying. Sevran suggests that Nykae is "hung up on Abn Haram's father." Sevran acknowledges that he hasn't really given up his life for family or politics either.

After he finishes his conversation with Sevran, Abn Haram lays down to sleep and gives Jobber a job and no job to watch for trouble. He dreams: A more War Pig aggressive Brute, walking on her hind legs in a war state. The war pigs lead to a turquoise wall spinning above Abn Haram, and 10,000 Brute voices cry out in a war cry, shouting "Boy!" Abn Haram asks Brute what he wants, and Brute says Haram's army of pigmen are ready to invade.

The GM confirms that anyone with ranked Psyche has had at least one prophetic dream in their life. Is this one? Or is Abn Haram just worried about Nykae dissapearing while looking for a place on a map labeled "Turquoise Lattice". 

Haram wakes as the car breaks down on the road at the base of the mountains. They find a bullet embedded in the car. Haram spots a blind with two fellas concealed in it, each very short (three feet tall or so). Haram blasts one with his laser and then catches the other and murders him. As the assassin's shade leaves his body, Haram grasps it to interrogate but it escapes. And Haram is left with just a couple corpses.

Haram goes walking to find a new car, and he finds a corpse-field of similar small men, dead from a recent battle. They search the corpses for food.


Scene 2: Medore Cosplays a Bacchanalian Partier and Hangs with Corwin

After pretending to have a debauched journey through the city, Medore reaches out via Tarot card to connect with Corwin(?). Corwin reports that they marked to the Triton spawning ground and killed/captured a bunch of them. Bleys and Caine had men fighting one another, large magic was released, and then the bay boiled.

Medore reveals that they have a tarot card for Maarit, and Maarit has a card for Dalziel, and Dalziel has Medore's card. Maarit reports that the army is on the beach, but they may not be as helpful as we'd hoped. Corwin suggests that they mention the boiling bay. Medore asks Maarit to keep the army where they are and then reaches out to Random. When Random doesn't answer, Medore reaches out to Random's Queen and let them know about a "bonus army."

They ponder what caused, or who caused, this recent conflagration. Who leads the Triton army? Baron Cetos-Huios-Lir. Medore suggests they could do a bit of research, and Corwin says one is called Xandria and the other is Oberon's Loupe.

Corwin shares the story of the Weir and their assault on the forest. He also explains how he inadvertently helped Chaos attack Amber. Corwin asks if there's a way he can help save Amber without having to take orders from Random, seems wistful.

Corwin starts up the silver stairs and Medore opens a tarot connection.


Scene 3: Dalziel In his Think Tank

A wide range of experiments and technology are used at the Institute for Practical Theology.

Things learned

Dalziel is going to test time by examining how different timed worlds work.

He uses tarot cards to pass experiment elements from one world to another, passes water through a tube that's going through a connection in a tarot.  It appears to be very difficult to pass water through. Dal experiments to learn what laws of the universe apply to these elements. He discovers that matter passes through at a leisurely stroll, regardless.

Testing light beams through the card, the more intensely focused the light, the more it generates rainbow halos. Dal discovers that the safety rails on the portals seem to prevent weaponizable aspects of the process. Understanding that, he wants to try and understand the limits and nuances of the laws of the universe.

Dalziel next tests the nature of the Tarot cards. It's made of glass-like lattice. At the deep level, it reflects strange movements. The cards react as if they're a neural network, but don't look like they're part of a neural network.

Dalziel asks his super-technology people to scan and identify what's going on in his blood. He's got unique bio-chemistry, has special extra stuff in his blood. The high tech folks really want to have his blood and use more of it.

Also sets up teenagers to play D&D based on this setting (in a different shadow).

Then sets up an experiment to try and have a conversation with gut bacteria.


Scene 4: David and Nix run into one another.

Nix finds David in his quarters and fills him in on the results of the interrogation. With his usual effusiveness, Nix reveals his knowledge about the Siamese Cat, the doors to nowhere/ everywhere, and a conversation about Magic in Amber. They head off to talk to the King a bit more.

They learn that King Random is in the library, and they come in to find Benedict yelling at Random about how the events have gone. Benedict is mad that Random didn't lock up the Chaosites better. Random reveals that the queen was never in danger, that the scenario David interrupted was actually a setup trying to catch him working for Caine. "Jury is still out." The other people seem to represent the commercial guild and their hatred of Random's socialist ways.

GM's Addendum: I had pretty good notes on my plans for this scene, so I was able to reconstruct most of Benedict and Random's Argument. This is the first, and less violent, of the two arguments Benedict and Random had prior to Random's Storm.

R: "Ben, am I ever glad to see you!"

B: "You shouldn't be. What did I stipulate?!  A decade ago. You wished to appoint me your Marshal, what conditions did I stipulate?"

R: "Um, none, basically. Your whole message was to bugger off. 'Not gonna happen', but maybe not in those exact words."

This answer seems to annoy Benedict.

B: "Wrong. Your first duty as Sovereign of Amber is to demonstrate the immutability of the realm, NOT the pursuit of your cornucopian fantasies of libertine socialist reform. Contrary to demonstrating imperial integrity, your overly generous reign has fostered the appearance of caducity. This weakness will not allowed to persist. You will end it, or I will end it, or our enemies will end it."

R is bristling: "Screw it, Ben, I'm doing the best I can. It's a bad week, but we'll bounce back. We always do. Amber can be strong without having to be the oppressors of the universe."  

B: "Consider what the universe might do should they no longer fear our reprisals. What I have seen as I approached is not egalitarian strength nor stability but something more akin to frailty and confusion. ...At least tell me that you detained the Moenite Chaoslings as [Gerard] and I recommended, so that I can interrogate them now."

R: "What? No. Sort of. Gerard sent word that they were coming, but his message was short and didn't mention detaining anyone. Ambassadors, was what he called them in his letter. I tried to reach him by card to get better details, but he hasn't been answering. I've tried four times this week, for that matter. Line's busy, every time."

B: "He gave assurances there'd be a personal delivery. He was riding ahead while I returned to Chaos to recon the Moenite holdings. He had a personal matter to attend in Wallahalla along the way, but he assured me this other quest would resolve anon, and if not he would obviate by way of the cards. He neither called nor appeared?"

R: "Not at all. The Chaos party arrived with no agenda nor plan, and actually got attacked twice within a few hours. No word from Gerard, like I said. I thought he was just being stubborn and cold. You know how he gets. Now I wonder... What was he supposed to tell me?"

B: "House Moen reached out to Dara, asking her to set up an audience with yourself for reasons and topics they would not share. She suspected they ill designs upon Amber, some foul plan that required access to you or the castle. I was with Gerard at the Tecys, so the three of us counseled there. The Moenites asked her to broker the meeting, not to provide transit, implying they are again competitors to our dominion o'er shadow. Dara was instructed to tell them a date for a Royal audience, and then observe and report what methods they had to reach this end of things.

Gerard would go ahead of this date, after a short digression at Wallahalla, which we were near, to warn you of the suspected treachery and advise you to take the Moenite heirs captive. I reconnoitered Moenways. Whilst upon my scouting foray, I discovered a spatial phenomenon the Moens appear to have been cultivating. A rent through shadow, with different visual properties than their former black road, but still capable of breaching worlds. It dimidiates the universe, leading nearly to Ygg. Two chaos armies were upon it already, the other being a larger force, [House Hendrake]. They parleyed, which I was unable to approach without risking notice, and after which, the Moenite host departed by card. At that, I returned to Amber. Now fill me in on the local pertinents."

R: Random summarizes the campaign thus far.  Benedict seems upset by just about all of it, and also annoyed by how long it takes Random to tell it. He immediately groks to the notion that they could be nuked or ensorceled.

B: "You and Corwin indicated that you once saw the true Amber. We need to inspect it anew for Brandian disfigurements. You will bring us there now, and undo this meddling"

R: "Like hell I will. I'll go check it out. If I see anything's wrong, and want your input, I'll call. I hate to be that guy, but I still wear the pants and the crown in this relationship."


Random reveals that he is going to "put everything back the way it was," which he changed to help Martin. Benedict demands to come along and Benedict refuses.

Benedict finds Nix and David eavesdropping. They meet in a tense way. Random tells Benedict not to kill or capture the others. Nix meets his uncle and reports on the interrogation to Random. Random tells him he and David are free to go. Nix decides he will go back to Oberon's Loupe, and acquiesces when David asks to come along, but tells him they'll meet in 6 hours. That way he can prepare his spells and wait for Fiona to reach out.


Scene 1b: Abn Haram meets Bellantine in Oberon's Loupe.

Abn Haram finds shifts things around a bit to up the tech level, and steals a car from WWI goblins. They shoot him up with birdshot, but his injuries are only flesh wounds. The birdshot bounces off Steward.

They pass into less war-ravaged places. An agrarian world where a lot of hangings have taken place, and something has eaten the feet and lower legs of the corpses dangling in the trees. Then nicer agrarian worlds with a hundred years overgrowth on the old war ruins.

They see a huge tower up ahead, and the road and Alsalak both point towards it. There's a small wagon on the road, drawn by a blue horse. Abn Haram has to ask the woman driving it to pull over so he can pass her without plowing through the tall corn on either side. He asks her about the tower, she says it's the great old library, the greatest in all of the 'Loupe. That must be the place where the deck Abn Haram is seeking can be found. The woman is friendly, her name is Bellantine, but you can call her Belle. Her blue horse is Dictionary. The conversation is pleasant. She quotes an arabic poem when he gives his name, so despite being the driver of a horse-drawn carriage, she's either well-read or well-traveled.

Abn Haram passes around and gets to the building first. He's allowed in the outer gate to a parking structure. Steward fills in paperwork to apply for admittance and to get a library card, but has to wait for the bureacracy. Bellantine arrives a bit later, she's known to the staff, who start unloading crates of books from her wagon. She sees Abn Haram over there, and says hello again. They chat a bit, and he mentions his name is Abn Haram al Moen bin Osric. She says she'll go grease the wheels for him.

She comes back out a couple minutes later with a couple of monkish-looking library middle-management. She introduces them, and says that Abn Haram is the son of Osric (son of Oberon) and Nykae of House Moen (daughter of Bastet of Moen). This last bit is especially surprising that she would know. She arranges with the managers for her to give Abn Haram the guided tour. But first, she has to apologize and brace him for the stuffed specimen of Large Cats recently added to the lobby. She's clearly got a position of prominence in the institution, and a way with making people feel at ease even when discussing difficult topics.

Abn Haram asks about her job, she's an Acquisition Specialist. Do you acquire things from beyond this world? Wouldn't be good at my job if I was just robbing the other libraries. How do you travel the worlds? My horse, Dictionary, was given to me by Oberon himself, it's a very special horse. Abn Haram wonders if Bellentine is his grandmother, but doesn't ask.

Scene 5: A message from the deeps.

Maarit is with the army. She meditates, and a sentry lets her know that they've seen someone come up out of the water, walking from the Faiella-Bionin which was closed last anyone checked. The man is a Rebman, wearing a tabard with the palace livery. He heads towards the city of Amber.

Maarit sneaks ahead, and meets him on the road. She pretends to be trying to get to Rebma to check on friends, listing the same restauranteurs that Llewella used when talking to Martin's goons a session back.

The messenger's name is Clem. He tries to lie and cover up, but he's an awful spy. Maarit wraps him around her finger. Clem has had the worst night of his life. He's a page, who had a night off when the Triton invasion started. He rushed back to the palace to help, and walked into a bloodbath. Most of his coworkers and supervisors are dead. The new King Martin sent him on a messenger errand, meant to be cloak-and-dagger. Clem's out of his water, literally and figuratively. He took a palace tabard with him, in case he needs to look official, because stealth and subterfuge are not his strong suits. I cannot stress enough what a horrible spy Clem is.

He's also really wracked with guilt. He wants to be loyal to crown and country, but he finds it really dodgy that Martin has crowned himself, no mourning period, no state funeral. He understands the idea that Rebma needs centralized authority and stability in this hour of crisis, but it all doesn't sit well with Clem. Man, he's a terrible spy.

Maarit helps him get into the city. He's super worried he'll be arrested, and they spend a lot of time trying to figure out a good way in, but eventually decide there's no way that doesn't involve a dangerous gate crossing. Maarit agrees to lie to help provide him a cover to gain entrance, because she really wants to know what message he has. As it turns out, it's pretty easy to get through the gate. Refugees have wandering in throughout the night. The only suspicion the city guards have is "where you bitten by any wolves today?" They point out where refugee Rebmans can get help: a hotel with an ex-Rebma proprietor, and a large concert hall are both being used as refugee centers.

Maarit tells Clem good night and good luck, and makes plans to meet him for dinner tomorrow that she never plans to follow through. She then follows him to the castle. He lingers a while a block away, trying to screw his courage to the sticking post. She circles around and gets to the castle ahead of him.

She talks to a gate guard, who mostly wants to know about the Black Unicorn, and she figures out a way to misdirect without really lying. She doesn't know where it is, or where it went after it left the castle ("the second time" is the part she doesn't say out loud). When Clem shows up, she ducks out of sight, but listens in. The gate guards try to turn Clem away to a refugee center. He says he's friends with Major David Weyfrith. They let him into the first courtyard, and send a runner to find the Major. 

The Quotes Of Chaos

I think I will just move on. I think I would be more likely to stop if he was aiming to harm us. - Peter about Abn Haram’s reaction to a starving man who was elated to see another intelligent being. 


If I do (see a jungle) I’m gonna get me a Jungle Yacht! (pronounced yeah-tched) -  Jobber


“It doesn’t sound like they made you feel particularly welcome."

"I was surprised how welcome they made me feel."

"They were holding you prisoner…"

"That’s true....” -- Abn Haram and Sevran


“On the theory that all dead people speak the same language, I cut his head off and try to grab his shade as it leaves his body and interrogate that.”


Well then, maybe chaos was the instrument, but perhaps you did kill him. -Medore


"I want to know why my blood could destroy the universe, but I don't want my blood to actually destroy the universe."


"Should we go tell the King that we found out what was going on with the plot on the queen?"
"No, because that would violate the chain of command"

"Well, I guess this is where we part ways then, because I’m not part of the chain of command. I’m going to go see my uncle. You can come with me if you want."

-- Nyx and David


Wait, She wasn’t in there!? -- Brendan/Nyx


I still wear the pants and the crown in this relationship. -Random


Benedict: "Locating your father is the second-highest priority on His Majesty's list." 

Nix: "Well, I'm glad it's on the list."


(horse seems to understand an instruction)

It didn’t seem like a command to a trained animal, no -Rolfe

Well, I’ll get my trained animal (Jobber) to bring the car up. -Peter


"Bleys and Caine going at it: is it open season on family again? Or just two brothers horsing around?" - Mopey Corwin


Corwin: Do you want to talk about it?

Corwin, internally: Oh god, please don't want to talk about it, I am not equipped to provide emotional support.


for a second, I thought "check them for food and water" meant "see if they'd make good eatin'?"

oh, I was right!