I've run several Everway campaigns over the years, and produced a fair amount of custom content for the game and made much of it available on this blog.
New Powers
- A big brainstormy list of 139 Everway Powers, ranging from goofy zero-pointers to some pretty strong abilities. The list has a wide variety, and is useful for showing off what the game can do, or generating NPCs in a hurry.
- Trump Artistry from Amber written up as an Everway Magic. Was originally used for an Everway Campaign that was a follow-up to an Amber Campaign where someone rewrote the Pattern.
House Rules
- Hero Tokens were a system similar to Drama Dice or Bennies, but for Everway.
- See also New Powers, above, for new Powers and Magic.
- See also Everhammer, below, for a crunchier no-longer-diceless version of Everway.
Everway Realm Pages
These were Everway worlds from a campaign
I ran with my ex-wife back in the day. It was a tad bit overproduced, with detailed write-ups on a few dozen worlds, but it was fun.
- Amber - the Everway campaign was a follow-up to an Amber campaign where the PCs failed to prevent the universe from being rewritten, so Amber existed as a half-faded myth.
- Bamboo City
- Beauteous Sea
- Bess's Nut
- Boundless. Originally a vacation paradise, but by the time the PCs got there, it had been overrun by zombies.
- BrewerBarrow was documented for the players. They never got the full disclosure on the magic beer, the ghosts, or what inspired it.
- CornDale and HamLeg: Corndale is the Realm. Ham Leg's Gate is a village within it. GM Full Disclosure files included The Unicorn Craze and minor villains.
- Crone Crater
- Earth Maze
- Enduring Fall
- Flashfire and a tiny bit of extra info that wasn't on the player's handout.
- Fossil is being reborn due to the efforts of King Incontrovertible. You can also read about his subjects, both mundane and notable.
- Frostbridge is a Realm inhabited by Giants, such as a spoiled princess named Valkyrie's Pride. There is likely to be war between Frostbridge and Fossil.
- Grand Pelt is a Realm. One of the villages within is Foamy Falls.
- Legs of Ra
- Moon's Trial is where the campaigns plotline originated.
- Night's Adornment is a very fashionable and noteworthy place. So are the inhabitants. If that's not enough info, you can also read more about them here. We prepped a few random encounters as well, and did some brainstorming for the names of Extras.
- Opal, Westcliff, and Golems: Opal is the Realm. The capitol city, Above, has been totally co-opted by the Opaline Center for Golemic Studies. They, of course, make Golems. Beneath the city and school is Westcliff.
- Pasture Days
- Pure Heart
- Red Sky
- Restriction
- Rustheart
- Slidemount
- The Empire of the Stag & Sovna: The Empire has expanded recently, including swallowing up the Olive Isles. Here's some villainous NPCs stats to go with it.
- The Seeking
Character Names
Everhammer
The funky dice and a touch of the crunchiness from Warhammer Fantasy Roleplay 3rd Edition blended into Everway's setting and 4 element system. The result is less GM-fiat and more randomness than Everway, but much lighter and easier to run than Warhammer.
- List of 90+ Everway NPC names we brainstormed for one campaign.
- List of names for Albinos. I know, it's a very specific thing to make a list of, but we had one world (Night's Adornment) that needed this list. I should maybe add "Cringeworthy" to the list of names, because, well, this list hasn't aged terribly well already, and will likely continue to age poorly as the future becomes ever more enlightened. Consider it a time capsule.
- Everway names for Amber characters were a thing we needed for the Everway/Amber crossover campaign.
Everhammer
The funky dice and a touch of the crunchiness from Warhammer Fantasy Roleplay 3rd Edition blended into Everway's setting and 4 element system. The result is less GM-fiat and more randomness than Everway, but much lighter and easier to run than Warhammer.
- Full Rules for Everhammer
- First and second design/development/playtest posts.
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