How To Host A Dungeon is a fun solitaire map-making game. During play, you'll end up drawing a cut-away illustration of a multi-layered dungeon in a fantasy world, and simulate monster immigration and successive generations of excavation. Not only is it a fun pastime in its own, but it can also be a great starting point for a region or site in a fantasy RPG campaign. Here's an index to all the HTHAD content on my blog:
Dungeon Maps and Play Reports for 2nd Edition HTHAD:
- Dungeon #1: 1st Post includes a summary of the changes from 1st to 2nd edition / Dwarven Civilization / Age of Monsters: Turns 1 to 4 / Monsters Turns 5 to 11 / Antling Horde Villainy.
- Dungeon #2: Magician Civilization / I returned to this map over a year later.
House-Rules and Custom Content for 2nd Edition HTHAD:
- New Rule: Guaranteed Surface Kingdom.
Custom Monsters for 1st Edition HTHAD:
- 10 New Monsters: Changelings, Deep Dwarves, Dwarven Trollslayers, Gargantuans, Goblin Herders, Kender, Infernal Automatons, Rust Monsters, Titans, and Vampires for 1st Edition HTHAD. <- That same article also includes 4 new Special Features: Surface War, Minor Discovery, Cave-In, and Militarization.
- 2 New Monsters: Dryads and Murder Hobos for 1st Edition HTHAD.
Dungeon Maps and Play Reports for 1st Edition HTHAD:
- Dungeon #1: All-In-One-Post - was Dwarven Civilization followed by Alpha Dragon Villainy
- Dungeon #2: Dark Elf Civilization / Age of Monsters / Dungeon Master Villainy.
- Dungeon #3: All-In-One-Post - was Demon Civilization followed by Liche Villainy.
- Dungeon #4: Half-a-Game - was Muck Dwellers Civilization, and then life interrupted so I never got to finish it.
Map Gallery: From various games of HTHAD on my blog. Click on any pictures to zoom in for a closer look.
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