- Amber references abound: Sanctum, Diceless Mechanics, and most importantly the History of the Overworld at the begining of Chapter Four. No actual Unicorn, but otherwise the chapter could have been in either Scion or Amber.
- The section on the Godrealms is really good. Highly detailed info on the nature of each version of "heaven" and all it's sub-realms, so GMs with little knowledge of the more obscure pantheons can still take the game there. This feels a bit like Everway and a lot like the Outer Planes of D&D.
- Akhetaten makes me smile. In short: God/Allah/Yahweh is a Titan, and therefore the enemy of the PCs.
- "The Drowned Road" is a cool name.
- Hooray! Their take on Tethys works plenty fine with what I've established in my campaign.
- Like what they did with Surtur vs Prometheus. Magma-tanks will be fun.
- I did not like the sample adventure/campaign in the first two books. However, this third chapter is really good, and ties the threads of the first two together so well it makes them improve retroactively.
Dangerous assumptions about how gaming relates to life. Also a place for r_b_bergstrom to keep an archive of things he flung out into the gaming fora and wikis of the world.
Friday, January 25, 2008
Liveblogging pt2
I skimmed over the next 150 pages this morning. This isn't exactly a live-blog, but it's along the same lines:
Subscribe to:
Post Comments (Atom)
No comments:
Post a Comment