Falling: Falling Damage is determined by two factors: Height and Surface.
Every level of Hieght beyond your Ranks in the Break Fall Knack results in 1 "die" of damage.
- Soft Surfaces (pillows, haystacks, water, other people) result in 2 Fleshwounds per die.
- Hard Surfaces (dirt, tiled or wood floors, open ground, tree branches) result in 5 Fleshwounds per die.
- Sharp Surfaces (jagged rocks, spiked pits, massed soldiers carrying polearms) result in 9 Fleshwounds per die.
The other effect of falling is that it leaves you Prone unless you make a Finesse + Break Fall roll vs TN: 30.
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