The following was mildly cathartic to type up, but not worth the storm it would generate on the Scion forums.
Engaging Vent/Nitpick Mode...
Inanimate Disconnect (181 vs 201)
Has anyone else noticed the extreme disconnect between the charts on page 181 and 201?
If Strength + Athletics = 11, according to page 181, you can "knock down a brick wall with repeated blows".
However, according to page 201, that brick wall has Bashing Soak of 14, health levels of 40. So to render the wall "damaged" to the extent that it "no longer keeps things out" you need a raw damage pool of at least 15 dice.
Assuming my Dex + Brawl match my Str + Ath, so I'm getting about 6 threshold successes on each attack and I make only "heavy unarmed" attacks I can hit that 15 damage pool minimum every time, but I'd have to hit the darned wall 20 times to get through. A hero level scion with Epic Strength 3 and a sledgehammer (Quauhololli stats, +7B) would still take 5 or 6 attacks to bash a hole he could squeeze through. 20 heavy attacks would be about 1.6 minutes (100 ticks), but page 181 says you can do it in a minute without the hammer.
To further complicate things, IMHO, Holy Rampage and Divine Rampage are virtually useless as written. Hardness is rarely the big problem. I houseruled them to reduce soak as well as hardness, but the PCs are still generally better off using the chart on page 181 than making an attack using Holy Rampage.
Ending Vent/Nitpick Mode
Thankfully, my campaign is now at Demigod level, where Epic Strength 5 solves this issue pretty quickly. (Epic 5 provides +11 successes beyond the die roll)