Weapon Stats for accellerated 7th Sea game
Basic Formula: Assume every Kept damage die scores a “5”, but every unkept die increases the result (by 1) of every Kept die. Soak Rolls are assumed to always score a “6” per die. No rolls are then needed, speeding up the system greatly.
Overflow damage: For normal weapons the number of dramatic wounds done is simply 1, +1 for every 10 points the Soak Number is exceeded by. Guns (Pistols & Muskets) do 2 Dramatic Wounds, and Cannons (and Grenades) do 4 Dramatic Wounds, +1 for every 10 points the Soak number is exceeded by. Whenever you suffer 1 or more Dramatic Wounds, your Fleshwounds are reset to 0, as per the rulebook.
Raises on the attack roll: Every Raise to the attack roll gives +1 unkept die to the damage, which equates to every Raise resulting in +1 Fleshwound / Kept Die of the weapons damage rating.
Weapon | Brawn 1 | Brawn 2 | Brawn 3 | Brawn 4 | Brawn 5 | Brawn 6 |
---|---|---|---|---|---|---|
Fencing Sword | 3k2: 12 | 4k2: 14 | 5k2: 16 | 6k2: 18 | 7k2: 20 | 8k2: 22 |
Sabre/Bayonet/Axe | 4k2: 14 | 5k2: 16 | 6k2: 18 | 7k2: 20 | 8k2: 22 | 10k2: 24 |
Heavy Weapon | 5k2: 16 | 6k2: 18 | 7k2: 20 | 8k2: 22 | 10k2: 24 | 11k2: 26 |
Dagger | 2k2: 10 | 3k2: 12 | 4k2: 14 | 5k2: 16 | 6k2: 18 | 7k2: 20 |
Throwing Knife | 2k1: 6 | 3k1: 7 | 4k1: 8 | 5k1: 9 | 6k1: 10 | 7k1: 11 |
Long Bow | 1k2: 5 | 2k2: 10 | 3k2: 12 | 4k2: 14 | 5k2: 16 | 6k2: 18 |
PanzerHand | 1k2: 5 | 2k2: 10 | 3k2: 12 | 4k2: 14 | 5k2: 16 | 6k2: 18 |
I also made Longbows a 0k2 weapon, but allowed strength to be added to the roll. Overall this made them more powerful, but much weaker for a Brawn:1 individual who ought to have a hard time using one. Weaker characters are better off with a Pistol, Musket or Crossbow.
Weapon | Flesh | Drama | Notes on weapons that don't use Brawn |
---|---|---|---|
Crossbow | 2k3: 10 | 1 | Make sure you add the extra Kept die when a Crossbow shot is Raised. |
Pistol | 4k3: 18 | 2 | Reload time = 20 - (3x Reload Knack) |
Musket | 5k3: 21 | 2 | Bayonets on muskets are wielded with stats as for Heavy Weapons. |
Cannon | 6k5: 30 | 4 | May be modified by type of Shot. Grape/Chain/Canister/Ball/Etc. |
Grenade | 4k4: 20 | 4 | Fuse=1d10 phases. Roll Panache+Leaping/Sprinting (TN:20) for NO damage. |
Improvised Weapon | Brawn 1 | Brawn 2 | Brawn 3 | Brawn 4 | Brawn 5 | Brawn 6 |
---|---|---|---|---|---|---|
Small, Sharp | 1k2: 5 | 2k2: 10 | 3k2: 12 | 4k2: 14 | 5k2: 16 | 6k2: 18 |
Small, Blunt | 1k1: 5 | 2k1: 6 | 3k1: 7 | 4k1: 8 | 5k1: 9 | 6k1: 10 |
Medium, Sharp | 2k2: 10 | 3k2: 12 | 4k2: 14 | 5k2: 16 | 6k2: 18 | 7k2: 20 |
Medium, Blunt | 2k1: 6 | 3k1: 7 | 4k1: 8 | 5k1: 9 | 6k1: 10 | 7k1: 11 |
Large, Sharp | 3k2: 12 | 4k2: 14 | 5k2: 16 | 6k2: 18 | 7k2: 20 | 8k2: 22 |
Large, Blunt | 3k1: 7 | 4k1: 8 | 5k1: 9 | 6k1: 10 | 7k1: 11 | 8k1: 12 |
Improvised Weapon Durability: When an Improvised Weapon is involved in a successful Attack or successful Active Parry, the opponent may spend 1 drama die to have it shatter. It is automatically reduced in size by one category. It is assumed the resulting smaller weapon is Blunt unless the wielder chooses to spend a drama die or an action to make it Sharp.
If the weapon was already Small before breaking, it is now destroyed and does 5 fleshwounds to the wielder.
Soak Rolls | Brawn 1 | Brawn 2 | Brawn 3 | Brawn 4 | Brawn 5 | Brawn 6 |
---|---|---|---|---|---|---|
Standard | 2k2: 12 | 3k3: 18 | 4k4: 24 | 5k5: 30 | 6k6: 36 | 7k7: 42 |
w/ Toughness | 3k3: 18 | 4k4: 24 | 5k5: 30 | 6k6: 36 | 7k7: 42 | 8k8: 48 |
Brute | Henchman | Hero/Villain |
---|---|---|
KO’d w/ 1 Hit | KO’d w/ Drama = Resolve | -1 Unkept die / Drama after Resolve x 1 KO’d w/ Drama = 2 x Resolve |
Barehanded | Brawn 1 | Brawn 2 | Brawn 3 | Brawn 4 | Brawn 5 | Brawn 6 |
---|---|---|---|---|---|---|
Punch | 1k1: 5 | 2k1: 6 | 3k1: 7 | 4k1: 8 | 5k1: 9 | 6k1: 10 |
Kick | 1k2: 5 | 2k2: 10 | 3k2: 12 | 4k2: 14 | 5k2: 16 | 6k2: 18 |
UpperCut | 3k1: 7 | 4k1: 8 | 5k1: 9 | 6k1: 10 | 7k1: 11 | 8k1: 12 |
ThroatStrike/EarClap = Automatic Dramatic Wound |
I used this system for over two years of regular 7th Sea campaigning, and it worked very well.
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