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All are designed to work with the (Like/Dislike/Useful ratings of the) Political system in the Montaigne Sourcebook and/or the (Coins/Cups/Staves/Swords ratings of the) Fateweb system in the Player's Guide and Vodacce sourcebook. You can interchange the two systems (like I did) or pick the one that's better suited to your campaign and characters.
Rules like this don't supplant good role-playing, they augment it. Good acting can be rewarded with Drama Dice, free raises, extra L/D/U or C/C/S/S points, etc. The GM should never let his common sense and flair for the dramatic be over-ruled by these rules. While I wrote up very complicated rules to cover every situation, I tend to apply them very liberally and lightly. The point of the rules is to provide a consistent backbone to the game, not to slow things down or ruin great scenes. They also provides a fall-back "plan b" for those times when the player just can't find the words their witty PC should come to easily. Most happily, they are a decent solution to the problems stemming from an area that is one of my biggest pet-peeves in RPG design.
P.S.: There's a lot of typos and spelling mistakes in these files, and for some reason every instance of CUPS (etc) is capitalized. I never expected them to reach the light of public record when I first wrote them. I may go clean them up later, but for now you just gotta deal with it.
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