Problem: Cyberpunk 2020 skill and character creation system leaves characters lacking in either game-relevant or background-relevant skills. Namely, it's all too easy to accidentally make a character without the basic skills granted by a C-average in high-school. 2020's relatively slow rate of advancement, coupled with high character mortality rate, makes backfilling unappealing. As a result, it's also quite easy to make a well-rounded and realistic character who utterly lacks any focus and thus gets upstaged by the point-weasels.
Solution Parameters: Add a small number of skills points to all CP2020 characters. It needs to be done in a way that doesn't allow for point-weasels and min-maxers to score a huge benefit out of it. Therefore, just granting extra skillpoints to spend willy-nilly is right out. Instead we need a system that rounds out the character, allows for a tiny bit of individuality in doing so, and doesn't stack with a character's areas of expertise.
Implementation: Assign skill points as follows:
- Career Skills: 40 points, as per normal.
- Automatically gets points in the Education & General Knowledge skill equal to 1/2 their Special Ability rating or 1/3 their Emp or Tech score, whichever is highest. Round up in all cases, so the PC will end up with Ed&GenKnow rating of 1 to 5 - allowing a spread from grade school to masters degree.
- Pickup skills: assigned as per the rulebook, based on Intelligence and Reflexes.
- Make sure that any random skill points gained via Life Path have been accounted for.
- After all other skill points have been assigned, allow the player to pick 6 skills that they currently have rated at zero. Those six skills are boosted from 0 to 2. For these 6, they cannot choose skills with a Difficulty Modifier of 2 or more, and they cannot chose skills they've already spent points on. The goal is to fill in minor rifts between character concept and point budgets, not to radically boost character power.
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