I put a lot on the web yesterday.
Here's the one non-7th Sea item to hit this blog in the past 24 hours: a link to an RPG I'm tempted to buy
Everything else was related to the 7th Sea RPG. Most of the posts were specifically house-rules from my old campaign.
Fluff, campaign notes, and opinion-pieces:
list of systems and elements I really admire from 7th Sea
ensemble cast list from my old campaign
fluff blurb on a historical German fencing school
Combat-related and other action-scene rules:
speeding up 7th Sea combat and damage
summary of combat modifiers, plus a few house-rules related to fight scenes
fight-scenes in a moving carriage
house-rules on falling
chase chart for rugged terrain such as forested mountains
Skill- and knack-related:
9 new and 3 house-ruled 7th Sea Knacks
2 new Civil Skills, 1 house-ruled Civil Skill, and 2 house-rule Martial Skills
2 Porte sorcery knacks
Social-Related: Expanded Repartee and Reputation Actions
Inquire, Charm, Intimidate, Taunt, Acquaint, and Befriend.
House rules for Rapier's Edge