Saturday, January 26, 2008

Virtuous House-Rules

I told James I'd list some of my current Scion house-rules here for his perusal, but I haven't really followed through. Here's a start...

The Scion RPG has traits called "Virtues". They work kinda like a morality / alignment system, goading PCs and NPCs into specific courses of action. They also give boosts to certain die rolls.

I really liked this "die roll boosting" aspect, but felt it was too weak. So I boosted it.

Firstly, I made Virtues (and Legendary Deeds) be a resource that renews every session, not every Story. This simplified multi-session record keeping, and allowed Virtues to matter more often. It also gave my PCs a greater level of control over the game. When something really matters to the PCs, I can expect lots of dice and successes boosting that critical roll.

Secondly, I merged the rules for Willpower boosts and Virtue Channels. Here's an explanation of what that means, and why I house-ruled it:

As written, a character can either:
  • Spend a Willpower to get +1 success on a roll
  • Spend a Willpower to get bonus dice on a roll equal to their relevant Virtue rating
but not both on the same roll.

Virtues are rated 1 to 5, and each PC has four Virtues. A starting PC can have virtues of 4/3/1/1, 4/2/2/1, 3/3/2/1, or 3/2/2/2. A level 5 virtue is possible via XP/upgrades. Each die (of Virtue) has a 60% chance of scoring no successes, a 30% chance of scoring 1 success, and a 10% chance of scoring two successes. That means:
  1. Virtue 1: Not worth using the Virtue. The auto success from Willpower is far more reliable.
  2. Virtue 2: You have a 14% chance of doing better than the one success you could have automatically, and a 36% of doing worse. Better to use the auto.
  3. Virtue 3: Here's where it starts to matter. Virtue three will average slightly better than the auto-success, but it can still bomb out and get you nothing (and will do so 21% of the time).
  4. Virtue 4: At this point, the Virtue is clearly better than the autosuccess. Rolling this Virtue averages 2 successes, and has only a 13% chance of totally failing.
In other words, each starting PC has at most one Virtue that is almost always better than just taking the auto-success from Willpower. The rest are a real gamble - so anytime you REALLY need the extra success(es) you're better off just spending Willpower instead of channeling a level 1 to 3 virtue. I didn't like that math, as I really wanted Virtues to matter.

My solution was to combine the two. Now, when you Channel a Virtue in my campaign, you get +1 auto-success, and roll your Virtue dice. This, combined with refreshing Channels and Deeds at the start of every session, has really empowered the characters.

I've been using this system for 5 months now, and really love these changes. It made combat (and nearly every die roll, regardless of scene or purpose) a lot more interesting. When something really matters, the PCs throw everything they've got at it, and it usually pays off. I love that - it keeps me on my toes. Nothing makes me happier than PCs surprising me. It also makes contested rolls very exciting, with a nice back-and-forth as each involved party incrementally raises the stakes.

5 comments:

SiderisAnon said...

Uh-oh, I made Rolfe work. Sorry. :)

rbbergstrom said...

Don't apologize. I've been "concealing" this house-rule from the forum for months now because I knew people wouldn't see the point of it. You inspired me to write out the logic behind, a vital step if I'm ever to mention it on the forum.

SiderisAnon said...

The "apology" was meant as a joke, hence the smiley. Darn lack of a sarcasm button on blog posts. ;)

I like most of the logic behind it, though I am uncertain about allowing multiple virtues in one go. I don't have enough in-game experience yet to have an informed opinion.

Do you charge one Willpower per Virtue or do you just spend one Willpower per total activation? Is there a limit to how many Virtues could be activated if they could be applied?

rbbergstrom said...

One Willpower per Virtue.

No other limits, but I'm mildly draconian (oxymoronically so) about whether or not a virtue applies. For example, the "fighting a powerful foe" clause to Courage means it wouldn't apply versus Extras (or villains with lesser Legend than yourself).

rbbergstrom said...

Darn lack of a sarcasm button on blog posts. ;)

HOW DARE YOU INSULT THIS BLOG? If I intended there to be a sarcasm button here, I'd have programmed one myself! Kneel before my smiley and prepare to accept your punishment. :)

Umm... Nevermind.