Monday, December 17, 2007

Dividing Athletics

I find myself constantly annoyed by the "Athletics" skill in Scion. The game is very cinematic, so players are constantly rolling Dex+Athletics for various gymnastic actions in combat. That's all fine and good, but Athletics also:
  • Is a major factor in determining how much a character can carry or lift for the first 20 to 30 sessions of the game (it becomes less relevant after Legend 5+, Epic Strength 4+)
  • Is a large part of your Dodge DV, significantly impacting enemies abilities to hit you. (Again, post-Demigod Legend, it's less of a factor)
  • Is rolled anytime you're taking any sort of movement other than just walking or running, such as climbing walls and cliffs, swimming against a raging river, jumping a wide chasm, etc.
  • Reduces your damage from falling.
  • Determines how well you maintain your balance in other ways, whether that's climbing (as above), balancing atop a speeding getaway car, ignoring the penalties and dangers of Unstable Footing, or standing your ground when Atlas punches you (as Athletics is used to resist knockdown and knockback effects).
Compare that to skills such as Art and Science that:
  1. Hardly ever come up without the GM going out of his way to include them in the plot.
  2. Require the player to choose a specialty - a narrow field of focus such as "sculpture" or "geology" - and restrict you to advancing each specialty individually.
In retrospect, I should have deviated from the Scion skill list. I could have split athletics into two or more skills (say "grace" and "force" off the top of my head) and combined specialties into clustered skills (such as "visual arts" and "performing arts" and/or "life sciences" and "physical sciences").

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