Tuesday, December 11, 2007

Crewing Weird Worlds

In the main game (no mods) of Weird Worlds: Return to Infinite Space, you have no crew - or rather, the crew get barely any screen time and they don't really matter. They have no image. They serve only as NPC extras, a minor reinforcement of flavor. Sure, the science officer may figure out something about the Crystal Fish, and the whole crew celebrates if you smack the Kawangi, but they have no lives of their own.

The only way to impact them is to get the whole flotilla blown up. It seems that even if 4 out of 5 ships in your fleet get wasted by Urluquai, all hands survive and transfer to the remaining vessel. That, or it's assumed the Captain is a cold and heartless bastard who mourns no one. Not sure which. There are no funeral services, and no memorials to the nameless dead.

Esmeralda is the perfect example of your crew's passivity:
"Esmerelda, thief, smuggler and saboteur, is wanted in five star systems for a variety of crimes. Her notorious reputation and shady background only add to her mystique. The price on her head? 500 big ones!"
Ask any WW:RTIS player about Esmeralda, and they'll tell you how devastating and infuriating she is. Yet, when she robs or sabotages your ship, the crew's only comment is "Oh, yeah, I saw her on board, but I thought nothing of it." Weak-willed mindless sheep, this crew of ours! They deserve to have their towels stolen.



For my upcoming Wierdyssey mod, I've created crew (they sit next to your passengers), figured out how to track their morale and make it contribute to your final score, and how to cause events to deprive you of crew who get eaten or go AWOL. Just as Odysseus' crew got nibbled one-by-one before finally becoming lost-to-a-man, your crew will tick away, and their deaths will mean something to you. In keeping with the Homeric tradition, you still win as long as Weirdysseus gets home, but you have to choose how many redshirts get eaten by Scylla along the way.

It's not easy programming, and it's taking a lot longer than I ever suspected it would, but I hold fast to the belief that it will all be worth it when I'm done.

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