Restriction: Orky, Starting Characters Only
Description: Feral and Primitive, a Wild Ork is one who’s lived thier whole life thus far without even such basically Orky things as guns and bikes. They’re just plain unkultured. Luckily, it doesn’t take much exposure to the refined graces of Orky Civilization to wake them up to the brainboggling reality of the “Waaagh!” and they quickly slot right in to ork society.
Skills: Survival, Climb, Swim, Intimidate, Awareness, Tracking, Concealment, Trade (Tanner)
Talents: Melee Weapon Training (Prim), Thrown Weapon Training (Prim)
Trappings: Bow or 1d6 Spears, Axe or Knife, 1d6 food squigs
Career Exits: Any Clanboy, Freebooter, Big’Un , Others
WS | BS | Str | Tuff | Agi | Int | Will | Fell | Perc | Wnds | Psi |
---|---|---|---|---|---|---|---|---|---|---|
+10% | +0% | +10% | +10% | +0% | +0% | +0% | +0% | +5% | +2 | Nil |
No comments:
Post a Comment