Friday, March 28, 2008

Orky Careers

The next several posts will be Careers for the "Orky Heresy" variant/port for the Dark Heresy 40K RPG. They follow the format used in Warhammer Fantasy Roleplay, and as such are predicated upon the following observations:

A typical Basic Career in WHFRP has:
  • 8-10 advancement ticks
  • nothing above +10% or +2 unless it’s a very specialized role
  • nothing above +15% or +3 ever
  • 7 to 9 skills
  • 2 to 4 talents
  • combined skills and talents of 10 to 12
Advanced Careers, however, vary significantly. They typically feature:
  • 13 to 42 advancement ticks!
  • combined skills and talents of 11 to 23!
And they tend to be far more varied and specialized than basic careers.

In general, I've tried to follow those parameters. For example, most of my starting careers use the following template...

– Clanboy –
Restriction: Orky
Description: This isn’t a real career - it’s just a placeholder. If a career exit refers to Clanboy, you may choose a clan and go to that clan’s boyz entry. If the listed Career Exit includes “by Clan” that means you can choose any of the exits of the Clanboyz from your clan. You may only have one Clan at a time, but any Ork can pay 200 xp to become a Outcast. Doing so allows you to choose a new clan when you exit the Outcast career.

Skills: 7 skills - Common Lore (Clan), Survival, Climb or Swim, Carouse, Intimidate, Dodge, +1 more by Clan

Talents: 3 talents - Pistol or Basic Weapon Training (SP), Melee Weapon Training (Prim), 1 other by Clan

Trappings: Axe or Hunting Rifle, Autopistol or Knife, hairsquig or squigpet or 1d6 eatin’ squigs, Flak Vest or Heavy Leathers, Back Plate with clan symbol, 1d10 teef

Career Exits: by Clan, plus BigMobBoy, Outcast , Others
(NOTE: when it says "Others" that's just a reminder to me to come back and update this when the system is done. It doesn't actually reference some weird "Others" career)

Attributes: 8-10 advancement ticks (+5% is a tick) The spread below is typical
nothing above +10% or +2 unless it’s a very specialized role nothing above +15% or +3 ever. In most cases the spread is something along the lines of the following...


More individual classes to come.

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