About a month and a half ago, a friend of mine passed away. Jeff was a regular player in one of my RPG campaigns, and has been a good friend to the entire group for many years. Tonight, the rest of us made the decision to wrap up the campaign, and play something else. The existing Night's Black Agents campaign just wouldn't be the same without him. His character was the group's main heavy-hitter, and a major part of the party dynamic. It was hard to imagine a road to Castle Dracula without Dov (his character). We had been playing this particular campaign since January 2017.
I've never had a game end because of player death before. Life has interfered with many a game over the decades: campaign's occasionally crumple due to schedule conflicts, random TPK, divorce or break-ups, relocation to new cities, graduation, even waning interest more often then I'd like to admit, but never has death interfered before. It's weird, and emotionally complicated. It took us 6 weeks to decide what to do and move on, but I think it was the right call. We'll miss you, man.
But, we know he'd want us to keep on gaming as a group. So, sometime soon, we'll be starting a Feng Shui 2 RPG campaign in it's place. I think it's got potential to be pretty great. Feng Shui has been described as the Big Trouble In Little China RPG, but I think it's probably more accurate to say it's the Big Trouble In Little China -meets- John Wick -meets- Mad Max -meets- Crouching Tiger, Hidden Dragon -meets- Fast and Furious -meets- Drunken Master -meets- Kill Bill -meets- Planet of the Apes RPG. Crazy, over-the-top fun.
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