The photo to the left is the scan of one dungeon map. I brought my Dwarven Forge stuff, so in play this map was a tactile 3-D thing that I built on the table as they explored. It was pretty cool. I had never before tried taking Dwarven Forge on the road, but in practice it was less of a hardship or hassle than I had imagined it would be to haul this stuff down to Portland.
The OCR function got most, but not all of my words:
For future reference, it seemed to capture words written horizontally, or sloping downward at 45 degrees. Words sloping upwards to the right did not scan.##New Years Map 2018-19 ## Exit through Reprisal's Mouth? Blood Recepticals Blood stocks Iron Maiden B Box Barricade Portculis Butcher shop Log for Bridge DC 12 to cross 3 feet of water at the bottom of a 12 fost pit Stairs Down from Whitspur mu Rubble/cave-in all Digging
Whitspur is the town that is mostly addicted to undead meals. (Described in my previous post from a few days ago.) The blood recipticals are part of the mechanism that turns a little bit of blood into a full undead ghoul. Parts of the dungeon is an ancient temple of Orcus, and other parts are a ill-considered butcher shop set-up by the chef of the Inn upstairs. It's a long story.
Reprisal was this evil little Quasit that the PCs had defeated the previous time I ran D&D in Portland many months before. He was the demon-familiar of an NPC Sorceress, who used him for reconnaissance and to lead her kobold minions. The PCs murdered him half a dozen times, but due to ways of demons and familiars, the Sorceress could manifest him anew with a 15-minute ritual every day. No matter how often they killed him, she would send him out again to be her eyes, ears, and mouth. The PCs really responded to this, and tried to fool, manipulate or bargain with Reprisal several times, and then killed him again whenever his presence was inconvenient. When they solved the dilemma and completed the mission, the PCs thought for sure they'd never see Reprisal again.
So this session, when they arrived at the Inn they'd been traveling to, Reprisal was waiting for them. That was not good. After a bit of banter, they determined that he was no longer working for the old villainess, and was now a free agent roaming the countryside. Rather than murdering him some more and testing whether or not he could still reform infinitely, they decided to point him in the direction of someone else they thought could use some annoying. I think they were a little surprised and lot pleased when this worked and he took off to hassle some sad-sack NPCs they'd left behind down the road a ways. Better them than us.
Not that you asked for it, but here's a little more detail on that: The NPCs were a group of incompetent orcish merchant-bandits that the PCs had scattered to the winds but been unable or unwilling to hunt down and destroy to the last. So it was feasible that Reprisal would harry them into a more permanent defeat or frustration that would make the Orcs stay away. Worst case scenario, if he joined forces with them, it was basically just combining two negligible minor threats, that might rolled together be a single speed-bump added to the adventure. This seemed mostly harmless at the time.
And then, roughly 48 hours and 2 marathon D&D sessions later, they're exploring this subterranean temple of Orcus, and they see this giant archway in the shape of a green demonic head. If you're familiar with some of the oldest Dwarven Forge sets, you may know the piece I used. I tell them it's the spitting image of Reprisal the Quasit, just blown up to epic proportions. This is in the room with the magical mechanisms that summon an infinite army of undead if you know the right ritual. I tell them there's lots of Abyssal runes carved into the walls, and as they read them, it talks about how the army can be summoned up, belched forth from the mighty jowls of Orcus, before his triumphant return to conquer the world.
So now the players are left with a troubling mystery. Is it just that all Quasits are formed as miniature versions of the Great Demon Lord they serve? If so, that's nothing to worry about - there's just a minor link between Reprisal and their current Dungeon by way of Alignment. But there's a chance, at least a small one, that maybe this annoying little Demon they've been playing Cat-and-also-Cat with for the past few sessions is actually some sort of Avatar of a pretty serious big-bad with outsized ambitions. Maybe sending him to the local Orcs wasn't such a great idea after all. They all started debating what their next move needed to be.
And then, because I'm a dirty GM, I chose that moment to crank up the pressure. The City Guard unit that was tracking the PCs (it's a long story, but hinted at in that post I linked to earlier) started clumsily probing the dungeon and setting up an ambush. Not wanting to be identified and captured or exiled, the PCs felt they had best flee deeper into the dungeon, by walking through the Mouth of Reprisal.
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