Monday, May 11, 2009

The Red Right Hand (vs The Adventure Deck)

Yesterday's Deadlands game ran long, but it was well worth it. The PCs caught up with Cobb and "possed up" with him, ostensibly to capture his fugitive wife. So, having a moment to talk, I turned on fanaticism and symbolism nobs to 11.

The party had 4 horses and a flying machine. As part of their approach plan, though, they left one of the two white horses behind. (Legos keep being a real boon. Everyone had, several sessions ago, chosen between three colors of horse.)

Cobb had a red right hand, just as Belial describes God possessing in Book II of Paradise Lost. This started significant theological debate. Cobb indicated that between his horse, and the three the PCs brought, they had four horseman, and exactly one horse was pale. He confessed a recent crisis of faith, but that their arrival and joining up with him now convinced him that he was indeed following the correct path. He'd been just a touch worried that he was unwittingly serving the devil, but now, thanks to the PCs, he was certain that all the signs were right and he was God's punishment for the wickedness of man. The debate raged for several scenes, the two blessed in the group arguing quite vehemently against him, while the least moral PC negotiated a power deal with him. Eventually, it ended with an understanding that the Blessed would lead him to the river and baptize him.

Turns out the water they blessed was like acid to him, and thus the fight began.

It was the nastiest battle I'd run in a while. Cobb's very first action was to rip the face off one PC. One character in particular was saved from death three times. Two cards from the Action Deck were used on him: Lucky Break and Out Of The Frying Pan, both of which cancel an entire attack. The third time he was shot by The Gun, he spent every bennie he had to soak up the wounds. Two PCs sat at three wounds for most of the fight (and one of them had some fatigue as well). Several characters had to take cover in the blessed river. They went to all sorts of trouble to reach Cobb's wife and get her help in the fight, too, and she died.

They blew off Cobb's head, and he kept fighting (it's good to be a Liche). In fact, he put on the face he'd stolen from a PC at the start of the fight. The PCs spent every power point available to them, then played cards for more. The two blessed used miracles every round. 4 out of 5 PCs ran out of Bennies at one point or another, and all 5 spent their Adventure Deck cards. The Mad Scientist wrecked his flying machine taking Cobb out. They fired quite a few magic bullets. In the end, all that was left of Cobb was his red right hand, still clutching the cursed pistol. The hand spent most of its remaining power points to escape and regrow his body. They did kill "Skin'n'Ash" his mount / familiar / boneless horse husk. There's also a pile of demon corpses in the Rio Grande.

The PCs now have the Necronomicon. It'll only take 7 hours of work to get the flying machine mobile again, but 120 hours for Cobb to get back all the power points he spent. They have breathing room, a couple leads on more effective weapons against him, and a window of opportunity if they figure out what to do with it. Wish 'em luck.

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