Saturday, October 25, 2008

Savagepunk Roles

In Cyberpunk 2020, character Roles are really important. They’re thecharacter classes of CP2020, defining your likely initial skills, andyour special power.

Savage Worlds has nothing of the sort. Butit does have Professional Edges, which allows me to create abilitiessimilar to the Role powers of CP2020.

The primary roles (and their corresponding special skills) of CP2020 are:
  • Cop – Authority

  • Corporate – Resources

  • Fixer – Streetdeal

  • Media – Credibility

  • Med Techie – Medical Tech

  • Netrunner – Interface

  • Nomad – Family

  • Rocker – Charismatic Leadership

  • Solo – Combat Sense

  • Techie – Jury Rig

…andthen there’s some variants in sourcebooks. There’s a variety ofdifferent cultural groups (Spacers, Gangers, etc) that have renamedversions of the Family ability. One of the books had some Stripper orProstitute class with a special ability called Vamp.

Looking at that list, I don’t think I’ll have to make Professional Edges for all of them.
  • Mostwould be just variations on the Connections Edge. Family (and it’s manyderivatives), Resources, and Streetdeal could all be viewed as justConnections with flavorful trappings.
  • CP2020’s Jury Rig isclose enough to SW’s McGyver. Mr Fixit and Gadgeteer kinda catch thefeel as well, but are a bad match since CP2020 doesn’t really allowthings with the power and versatility of Savage Worlds’ ArcaneBackgrounds.
  • A Solo’s Combat Sense can be covered in Savage Worlds via Danger Sense or Level-Headed or Quick or some combination of those.

That does leave a few things for me to design before we can start the game…

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