Monday, February 25, 2008

Empire of Stag & Sovna - Generic NPC Stats

The stats for the Brutesquads in our Everway campaign. This is a file the Players never got to read, of course.
GM Full Disclosure - Empire of Stag & Sovna - Generic NPC Stats


Sovnabearer Nomad: They have cold blue, green or grey skin, sometimes with pale yellow freckles. their bodies are unusually thin and wiry, causing many to underestimate their strength and hardiness. their mouths are wide, and their double-pupiled eyes bulge almost comically.
Air: 3 Earth: 1 Fire: 4 Water: 4
Peripheral Vision: 4 Repel Leaches: 2 Sovna: 5 Hunt In Water: 5
Stagbrother: 1 pt: The Sovnabearer has a strong empathic bond with their chosen WaterStag companion. Whatever one experiences, the other knows. This allows them to hunt as a team, scout and spy for each other, and know what sort of trouble the other is in.
MuckFriend: 0 pt: The Stagbrother breathes air, but can hold his breath for a number of hours equal to his Earth & Water combined. (Typically 4 hours). Swimming does not tire him as it does others, even swimming in thick mud, sludge or other unpleasant materials is easy and fast.


WaterStag: Web-footed amphibious creatures, as tall as an elk by thinner, with great crests of antlers. When agitated they make a loud clucking sound, like a duck but louder and deeper.
Air: 1 Earth: 5 Fire: 2 Water: 4
Long Cluck: 2 Leap From Water: 6 Charge: 3 Stay Motionless: 5
Stagbrother: 1 pt: The WaterStag has a strong empathic bond with their chosen Sovnabearer companion. Whatever one experiences, the other knows. This allows them to hunt as a team, scout and spy for each other, and know what sort of trouble the other is in.
PowerSwimmer: 1 pt: The WaterStag can breathe air or water, and swims faster and stronger than its Earth and Fire scores would indicate.
Antlers: 0pt: Though not particularly skilled at combat, the WaterStag may impale foes on its mighty antlers.


Sovnabearer Leader: The more warrior-leaders wear Sharktooth shirts, and carry an assortment of weapons including Sovnas, Throwing Blades, and Sharktooth swords.
Air: 3 Earth: 2 Fire: 5 Water: 5
Peripheral Vision: 4 Ignore Pain: 3 Sovna: 6 Set Ambush: 6
Stagbrother: 1 pt: The Sovnabearer has a strong empathic bond with their chosen WaterStag companion. Whatever one experiences, the other knows. This allows them to hunt as a team, scout and spy for each other, and know what sort of trouble the other is in.
MuckFriend: 0 pt: The Stagbrother breathes air, but can hold his breath for a number of hours equal to his Earth & Water combined. (Typically 4 hours). Swimming does not tire him as it does others, even swimming in thick mud, sludge or other unpleasant materials is easy and fast.
Sharktooth Shirt: 1 Major: This suit of sharkskin and sharktooth armor prevents minor and shallow injuries, but that’s not it’s primary purpose. Most importantly, it prevents stronger foes from grappling them, and badly injures enemies who try to bull rush or pummel a Sovnabearer.
Allies: 0 pt: The Leader will always be accompanied by a WaterStag and 2-4 nomads or other allies.


Olive Isles Merchant Marine: When pressed to combat, piracy or raiding, the Olive Islanders have these stats to draw upon. They’d prefer to just be left alone, though.
Air: 3 Earth: 3 Fire: 3 Water: 3
Haggle: 4 Rowing: 4 Boarding: 4 Swimming: 4
Bardic Tradition: 0 pt: The Olive-Islanders have a strong tradition of epic poetry. They can recount their genealogy to you in great detail, along with the heroic exploits of their ancestors. They know many parables and fairytales that function as metaphors for the current situation, no matter what it is. They know that one day they will be freed from the tyranny of the Sovna, as has happened in ages past.

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