Restriction: Orky
Description: A spanner ain’t just a tool, it’s also da Ork who uses dat tool. Your handy at keeping vehicles and weapons running smoothly, even if you don’t yet really know how to fix them up right. You’re a good Ork to have available around the workshop or on the battlefield.
Skills: Tech Use, Evaluate, Trade (any one mechanically-inclined trade group) or Security
Talents: Buggymate or Technical Knock, Pistol or Basic Weapon Training (SP), Skidder or Wrecka
Trappings: Spanner (a big wrench), handcannon or autopistol or shotgun, oilsquig or fuelsquig, 4d6 teef
Career Exits: Mekboy, Drivahboy, , Others
WS | BS | Str | Tuff | Agi | Int | Will | Fell | Perc | Wnds | Psi |
---|---|---|---|---|---|---|---|---|---|---|
+10% | +10% | +10% | +0% | +10% | +10% | +0% | +5% | +0% | +2 | Nil |
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