Restriction: Orky
Description: You train and herd Gretchin for a living. They’re the most important fing in da world to you, ‘cause dey’s your boyz. The secret of being a good Grotherd is to realize that Grotz got minds of there own, they aren’t just another dumb animal. They’re a lot like Yoofs, ‘cept smarter.
Skills: Charm or Decieve, Barter or Evaluate, Command or Intimidate, Inquiry or Scrutiny, Common Lore (Runtz), Trade (Grotherd)
Talents: Dat’s My Boy, Profeshunal, ‘Ow Much!?
Trappings: 1d6 Gretchin Assistants or 2d6+1 untrained Grotz, Grabba Stick, Bullhorn or Flail, 2d6 eatin’ squigs, 5d10 teef
Career Exits: ‘Rtillery Kaptin, Drillboss, Runtmaster, , Others
WS | BS | Str | Tuff | Agi | Int | Will | Fell | Perc | Wnds | Psi |
---|---|---|---|---|---|---|---|---|---|---|
+0% | +0% | +0% | +0% | +10% | +15% | +5% | +20% | +10% | +1 | Nil |
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