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Keeping up with it all is a lot of work for the GM. I kept extensive notes on where and when everyone went so that I'd be prepared for the inevitable "Gemini Incidents" when someone met their younger self, and the "Fragging" situations where the past suddenly changed from what you had remembered. The game does a decent job of spreading that memory burden amongst the players, but the GM really needs to keep on top of the big picture. It's amazing how much trouble a PC can make for themselves given that kind of power. I probably could have cut my NPC cast in half and trimmed the plot back by 70%. The players would have still had fun bouncing around accidentally fragging each other.
The mechanics were the only shaky part of the game. If you have a favorite RPG that you run a lot, you may want to try importing that games combat system into Continuum. While the Continuum RPG had some wonderfully innovative features, most of the die rolls were less fluid than I'd have preferred, and I didn't care for the damage system.
Time-combat (the system for fragging and chasing foes through time) makes the mind reel, which is both a pro and a con, but absolutely necessary to the game. It really captured the feel of the craziness you could do with unlimited time-travel, but sometimes that was more than we linear-mortals could keep on top of. I ended up making a whole bunch of tools for keeping track of the campaign, and for summarizing time combat. I may post them here sometime.
As a GM, I really enjoyed skill-acquisition being just a function of time expenditure - if It was vital for a PC to have a particular skill, I could count on them hopping off for 6-month intensive course ASAP. Never a worry about play balance - just throw everything at the PCs and they'll level themselves up in the middle of the fight to deal with it.
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Nothing's black and white. The Continuum are largely cast as the goodguys, because changing the past does indeed unravel reality (think of how Marty started to dissolve in Back To The Future). But the Continuum sometimes has to do very distasteful things (like save the life of Hitler whenever a Narcissist takes a shot at him) in order to preserve that past and prevent global fragmentation. The ancient kings of Antedesertium aren't human, but neither are the Inheritors whom the Continuum evolve into. If you enjoy moral ambiguity, shades of grey and shifting loyalties, this game's perfect for you.
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