Tuesday, April 6, 2010

The Race Card

In Warhammer FRP 3rd Ed, nearly all your actions and abilities are on cool little cards. This means you don't have to look up anything in a rulebook during the game, because you've got all your feats, powers, and special moves right there in front of you.

I don't have a clue why they didn't do the same with racial abilities. Every race has a couple special rules and abilities, and they're literally the only character powers that aren't always at your fingertips. As my wife and I have been testing out various mechanics and getting a handle on the combat system, we find we're constantly forgetting about racial abilities. So, I broke out Strange Eons and fixed this glaring oversight.




The above file has enough cards for 4 humans, 2 High Elves, a Wood Elf and a Dwarf, because that's what would fit on a page easily, (with plenty of room for sloppy cutters with those oversized round-tipped kindergarten scissors).

It only lists powers that you use at the table during sessions, so things you do once at character creation (and then ignore forever after) aren't on the sheet, and neither is the once-every-11 sessions XP benefit that humans get.

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