I also admire Amber more thanks to that observation.
Amber had 4 attributes. It has 7 powers. They're very clear that the vast majority of your points should go into the 4 attributes and 1 or 2 powers. Erick Wujcik was also quite up-front that Pattern costs 50 points but is a bargain. He encourages you to buy Pattern, because it's such a sweet deal, and that encouragement has saved the bacon of many a new player on more than one occasion.
Unfortunately, he also claims "Psyche is the most important attribute," then says the same about Strength, Endurance, and Warfare. That makes players not want to trust his advice (and the GM's advice, since we typically use that same line on the players).
Better character creation for Amber would happen if you invert the order. Tell the players to pick (and commit to) one or two powers before the attribute auction. Do it secretly, so no one benefits from knowing how many points others have left. Adjust point totals, then auction as normal. If you have points left over, then we haul out artifacts, worlds, and followers/creatures. If not, don't sweat it.
Still, it's hard to find a more brain-friendly character creation system than the one from the Amber DRPG.
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