Advice for the next time you're creeping up on the sentries around an enemy camp:
- Don't split up the party if you don't have to. If you do split up, don't get impatient and head away from your agreed rendezvous point without permission.
- If you happen to know that your groups Tank / Fighter is prone to wandering off and stirring up trouble, and you see him wander off, follow him. Don't do your own thing instead.
- If the sentries are of a race that has infravision, your stealth precautions need to be more significant than putting out your torch, and carrying the smouldering remains of it with you. This goes doubly so if the system in question doesn't put a limit on infravision range, it just says "Goblins and Orcs suffer no penalties for darkness".
- If you don't know the total numbers of the enemies at the camp, dispatch their sentries with something silent, like a knife or a bow, not an area-effect stunning spell.
- If you do use the area-affect stunning spell on the two sentries you can see, arrange the area-of-effect so that it includes both of them.
- After you use your area-affect stunning spell, and it alerts a huge crowd of orcs to chase after you, if you can cast it again, do so. Don't spend several actions standing around trying to make a persuasion roll against the two dozen orcs that are charging you. They're not listening.
- When the resulting chase lasts so long the GM asks for a Vigor roll to resist fatigue, AND you roll double-ones on it, use your last bennie to reroll that. Don't save it for "if things get really dire later". Double ones on your Fatigue-resisting roll when dozens of orcs are chasing you is dire.