Much to my surprise, I was unimpressed with InSpectres (Sarah, however, enjoyed it, so I will with-hold serious judgment till giving it a second try). The GM also didn't seem pleased with the way it played out. He'd diverted fairly far from the default structure of the game, and I think that hurt it. Since 3 of his 5 players had no experience with the game, it may have been better to try it straight-up and without alteration. There was also an unexpected amount of rules-lawyering going on. It was surprising and weird to see that happen in a game that's so rules-light.
More than anything, I think what doomed it was two early uses of the word "supposedly". Several of us (me included) kept making "supposedly haunted" equate to scooby-doo-ish "turns out it wasn't a ghost afterall". That undermined our fun. Wish I didn't deserve any of the responsibility for that, but I do. I was trying to play sort of a "Doubting Thomas" style of character, who'd be skeptical early on, then eventually become a believer. I gave one thing a mundane "we were wrong"explanation, and everyone else followed suit thereafter. Such a shame.
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