Thursday, October 30, 2008

InSpectres tonight

Tonight at Wayward, I'll be playing in an InSpectres one-shot. A week ago I knew nothing (or next to) about this game. Today, I'm really excited and jazzed to be playing it. It's Ghostbusters meets Ghosthunters. You're a small company of paranormal investigators battling ghosts/vampires/zombies/cthulhu/urbanlegends/etc, and the RPG is structured like a Reality TV show, with side-scenes and non-linear story elements. The rules are uberlight, and a good roll doesn't determine success: it determines narration rights. Lets say you go to the library to research the occult danger you're investigating. Instead of rolling high and getting info from the GM (or rolling low and hitting a dead-end) you're rolling to find out whether you or the GM will decide what info you'll get. Win that roll, and you're free to say the villains are Cthuhlu worshipers with ties to the military - it's retroactively the truth, even if the GM was planning to have the villains be masonic werewolves. To run InSpectres right, a GM needs to be freewheeling and egoless. I think we're in for a treat tonight.

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