According to the Og design journals at the firefly games site, I missed a pretty major joke in the original Land of Og. Characters never level up. Or rather, it takes 25,000+ xp to level up, and the biggest single award is about 2,000 xp per PC - and that's for the nastiest biggest dinosaur you'll never kill anyway. As Robin Laws describes it, it's like D&D if you had to kill Asmodeus (or some other major demon/devil/dragon/titan) a dozen times in order to get to second level.
I'm so jaded and used to house-ruling XP systems, I completely missed the joke (when I read Land of Og).
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p.s.: I posted this via a computer that wsbuilt in the stone age. It's running OS 9.2.2.
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