- All Fiend Folio, All The Time. Bizarre and Mundane are inverted. If it's stats aren't in the 1st Edition of the weirdest monster book of them all, then it's only a myth. Such things as orcs, humans, and rutabegas are spoken of in hushed reverent tones, or lambasted contemptuously, depending on who's speaking.
- There are no other Planes, just this bastardized version of the Astral. The PCs hail from a city state on an asteroid floating in the great off-white void.
- Life is hard, harsh and unfair. The ecosystem rests upon the backs of a handful of plants, all of which are carnivorous. Giant "Fortress Farms" keep the food from eating the cities. The priesthood is corrupt and evil (afterall, they worship Lolth, the Elemental Princes of Evil, and the Slaad Gods), and charge a huge margin on create food and water spells. The various races live in the same city, but are not created equal.
- Corollary to Tag Lines 2 & 3. Many other such rocks and city states float in the void, and when they pass close enough for contact it results in wars, adventures, and cataclysmic cultural shifts.
They'll roll and use that aspect per the normal F# rules, but it also grants whatever powers the race has according to the Fiend Folio. In some cases, like Crab Men or Hook Horrors, that's really not anything, but should someone choose to play one of the four Death Slaadi, for example, it'll come with some magic and baggage.
I intend to fill in the details of the City-State and Asteroid the game starts on based on the races the players choose to play. I'll probably let the players decide whether that race is common or rare within the city. If we've got flying PCs, the City will be on the surface. If we're all Sverfneblin and Terithrans, then it'll be a subterranean city with surface given over to farming.
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