Showing posts with label falling rules. Show all posts
Showing posts with label falling rules. Show all posts

Tuesday, January 29, 2008

Streamlined Falling

Here's some diceless 7th Sea falling rules to go along with my streamlined 7th Sea damage system.

Falling: Falling Damage is determined by two factors: Height and Surface.

Every level of Hieght beyond your Ranks in the Break Fall Knack results in 1 "die" of damage.
  • Soft Surfaces (pillows, haystacks, water, other people) result in 2 Fleshwounds per die.
  • Hard Surfaces (dirt, tiled or wood floors, open ground, tree branches) result in 5 Fleshwounds per die.
  • Sharp Surfaces (jagged rocks, spiked pits, massed soldiers carrying polearms) result in 9 Fleshwounds per die.
Dramatic wounds start at 1, +1 for every 10 fleshwounds above your Soak Roll.

The other effect of falling is that it leaves you Prone unless you make a Finesse + Break Fall roll vs TN: 30.