Showing posts with label planets. Show all posts
Showing posts with label planets. Show all posts

Monday, July 5, 2021

3 Planets in 5 Parsecs

 In my 5 Parsecs campaign, the Crew of the Rhapsody of Inanna started out on the planet Aceso Menrva Prime. As part of the game you generate the planets randomly.  In this post, I describe the three planets I've generated thus far, the Patrons and Rivals that I've gained on them, and a House Rule that I've been using in regards to Patrons and Job Offers.

Planet Name: Aceso Menrva Prime

Planetary Designation P3-1-1

Freelancer License Required, and has been Aquired (cost 1 Credit).

Salvage License Required, and we don't have one yet, which is why I haven't tried any Salvage Jobs yet. This is a salvage-rich environment, so a license costs 5, and has above average odds of salvage opportunities.

Medical Science World - The cost for accelerated medical care is only 3 credits per character.

Import Restrictions - You cannot sell any items on this world. This is a real drag. My cargo hold is piling up full of junk that I'd love to sell, but can't. At least not through normal channels. (If I roll up a Campaign Event that allows for some sort of non-standard extra-legal sales opportunity, like selling guns to a revolutionary, I'll allow that. If I remember correctly, that Event is limited to selling a small number of weapons, and the implication is that it's already illegal, so that seems to fit the spirit of the restriction.)

A few sessions in, Leonidas (one of my PCs) rolled up the character event of "It's kind of nice here". He's decided he likes the planet Aceso Menrva Prime and will only leave in the event of a planetary invasion, or if I spend a Story Point and come up with a reason for him to stay with the ship.

I've got a lot of Patrons and Rivals on Aceso Menrva Prime. I started with 3 Patrons and 1 Rival, and have gained a few more of each.

Patrons

1.Patron: Seraphim Foundation  (Patron from Juniper's Orphan-Utility Program background.)   Type: Private Organization.  B8+ H8+ C8+ Recurring Benefits: Provides a Rumor when I succeed.

2.Patron: Menrva Bail Bonds (Patron from Juniper's Enforcer Class)  Type: Corporation. Payroll: +1 to roll on the Danger Pay table regardless of success or Benefits.  B8+ H8+ C5+  Recurring Benefits: Provides a Rumor when I succeed.

3.Patron: Kezellan VAW (Veterans of Alien Wars) (Patron from Leonidas' Loyalty Motivation) Type: Private Organization. B8+ H8+ C8+ Recurring Benefits: Roll on the Loot Table (pg 131) when I succeed.

4.Patron: Mr Persi Manselli (Patron from Turn#1) Type: Wealthy Individual. B5+ H8+ C8+ Recurring Benefits:  if you accept this job, you may reroll the Danger Pay and pick the better of the two rolls.

5. Patron: Segno Bioscience  (Patron from handing over the Vital Info on the Skulker Mercenaries. )  Type: Corporation. Payroll: +1 to roll on the Danger Pay table regardless of success or Benefits.  B8+ H8+ C5+  Recurring Benefits: Health Insurance: If the mission is a success, mark down 2 campaign turns of injury recovery, assigned as you see fit.

6. Patron:  Fellowship of Temporal Philosophers - (Patron from Turn #8)  Type: Private Organization.  B8+ H8+ C8+ Recurring Benefits: Persistent (this Patron is available on other worlds).

Rivals

1.Rival: E'Rex K'Gal (Rival from Inshubur's Hacker background. She may have hacked their defense mainframe.) Type: K'Erin Colonists (Page 100), +1 when rolling for Unique Individuals (and reroll 1s in number of opponents if the mission is a Quest). - Invasion Threat - 

2. Rival: Ratlobe Kur -  Type: Criminal Elements / Skulker Brigands (Page 95), Alert, Scavengers. As criminal elements, they are worth extra bounty (page 94). These guys are after The Strange Brain of the Skulker. They're mad at me after I killed the Large Bugs, so maybe they were the ones who unleashed them in the first place? 

3. Rival: The B'Lilu Gang - Type: Criminal Elements / K'Erin Outlaws (page 95), Stubborn. As criminal elements, they are worth extra bounty (page 94). They were originally led by Warlord Girt B'Lilu, who I left for dead in a toxic junkyard, after fighting over The Strange Brain of the Skulker.

4. Rival: The Radiant Quiver of Resheph - Type: Criminal Elements / Cultists (page 95)  Intrigue. As criminal elements, they are worth extra bounty (page 94).  This is the cult that Moreva used to be part of. They consider her a traitor, and want to capture her and drag her back to their compound. If Moreva leaves the crew or dies, this Enemy will stop harassing the Rhapsody.

The House-Rule and the other two planets are below the fold...