
I just found ANOTHER thing I'm doing wrong - correction, I just had another thing I'm doing wrong in Scion embarrassingly pointed out on the forum. Stupid combat wheel and tick system. Stupid bouncy Defense Values. Stupid vague Knacks. Stupid contradictory rules.
I can run
7th Sea, with all it's little idiosyncracies. I house-ruled the heck out of the damage system when I GM'd, but I first played under the book rules, and learned them inside-and-out. I could GM with no warning, just 10 minutes prep time, without looking anything up but specific sorcery descriptions and the details of a few swordsmen knacks.
I can run
D&D 3.0, and knew it well enough to pass the RPGA Herald test pretty easily. I'm not on top of every little detail of 3.5 (I'm aware of Swift Actions, for example, but couldn't tell you whether something you named is a Swift or Free action) but I had 3.0 down pat when I was last GMing it. I haven't done so in years, but feel I could get back up to speed given 3 to 5 hours and a player's handbook.
When GMing the
LARP, I knew all the intricacies of the so-called "Gehenna Edition" of
Laws of the Night. I'd identified all the contradictions, and knew which version I supported in my chronicle. I mastered that system, so no one could challenge me. I made a big list of the rules I felt were imporant enough for all my players to know, which ones were relevant only to specific characters, and which ones were obscure enough that it was okay for just me to understand them.
Amber of course, is entirely committed to memory, and could be run on a desert island without paper or the books. Not that that's saying much - a trained hellhound could memorize the rules, such as there are, of Amber. Ironically, I don't have memorized the "Bergstrom Method" that I wrote up and which used to be huge on the net back in the days when Amber sites were huge on the net. (That was before Phage Press sold the game to Guardians of Order, who then folded.) I worked it out, and then only had to actually use it once.
I houseruled
Continuum really heavily. I never gave the real combat rules their day in court, 'cause I could see how much the the existing frag chart and A/B/C/D hit location system were going to tick me off. I made the Sweep system work for my needs, and wrote up a ton of player aids to teach it to myself.
I can run
Cyberpunk 2020! The Friday Night Firefight system is an incredibly complicated (supposedly also the most realistic, but that's a laugh) number-crunchy system. I can make it sing! I have a couple little house rules I use, but if you're not using "weird" weapons (volt pistols, paintball guns, PA suits, etc), I can run it without a rulebook, no prep time, with a single character sheet as my only reference.
I wrote a published adventure for
Rune, for cripes sakes! The game where you are required to purchase every encounter from a stock of points the GM has access to, and painstakingly balance them against the players options and your budget. It's not like anyone could ever accuse me of being math- or rules- illiterate.
So why can't I get Scion to flow error-free? Have I lost some braincells in the last couple years,
or is the book just that poorly written? I've houseruled so much, I can't keep it straight any more. I've built a ton of play-aids, easily three time as many as for any other game I've run, and I feel like a few hundred more would be in order. The fiddly little minutia of the Scion rules keep having different implications than my initial read-throughs gave them.
Frequently, I find there'll be some process in Scion with 5 or 6 steps. The book will spell out 4 of the 5 steps in 3 to 5 different parts of the book, but the 5th step (actually, it's usually the second or third step) will only be mentioned once, in one paragraph, on one page, under a header you wouldn't have expected, and completely skipped on the index. There's usually a chart nearby which appears to summarize the various steps but leaves out the one critical detail that occurs here and nowhere else. The system runs fine without step 13b, but then one day you stumble across it and realize that not using it changed the value and power level of 6 different PC powers. What the heck were they thinking? It's not like this is White Wolf's first book!
Yet I love the setting. My storyline rocks, the game is fun, the players are rampaging about the underworld without me ever missing a beat, Hel and Baldur were a riot last session, etc. There's nothing I'd rather be running right now, except maybe a rules-light possibly-tickless fudge-die-rolling version of Scion. *sigh*