As I mentioned the other day, I've now played 4 games of Thousand-Year-Old Vampire, a solitaire journaling RPG, where your character is a Vampire, and game play covers centuries at least. You come up with a brief sketch of a historical figure, and the vampire who converts them into undead, and then the game provides random events that bounce you forward in time. You create a big weirdly-sprawling timeline of experiences and memories, many of which get lost of mutated such that by the end of it your character is grappling with uncertainty or insanity.
Today I'm going to list my full game logs from the 2nd session I ever played of TYOV, which was probably more than a year ago, maybe even from the early parts of the pandemic. I didn't think to put a date on it.
This playthrough was a bit longer than one I posted this weekend, and as I recall it entertained me for several nights of play. As a result of the length, and how that interacts with experiential limits hardwired into the game, the vampiric main character had a lot more memory issues. They kind of lost all sense of self before the end. Their fragmented timeline runs from pre-Roman Etruria up through an unspecified modern conflict that was probably World War 2. The usual Stoker-and-Hollywood vampire tropes are here, but supplemented by characters inspired by Etruscan Mythology, and some uniquely weird textile-arts and sutured-wings nonsense conjured from my own demented psyche (or, I guess, from the intersection of vampirism with an Etruscan goddess best known for her love of scissors).
Trigger Warning: Again, this is the play log from a horror game about weird vampires. This log will elude to violence, body-horror, sexual predation and literal carnivorous predation. While I don't go into a lot of detail, it does get kind of gory. If you've got a weak stomach, easily-offended sensibilities, or just horror's not your thing, you should turn around now.
Full game log can be found beneath the fold: