Thursday, November 11, 2021

Wolf and Cat, log 20

     This is the 20th log of my Ironsworn solitaire campaign about Oddi Ice-Chosen. Character background and start of the narrative can be found at: Wolf and Cat, Log 1

Session length varies wildly. Some are multi-hour sessions in open evenings, others are 20-minute diversions over a lunch-break.  This session is particularly short.

Cast of Characters:

  • Oddi Ice-Chosen, my main PC. Abducted by a Firstborn sorceress as a child, only recently returning to the world of men, motivated by a terrible prophetic vision. Wears an enchanted wolf-skin. Storyweaver and occasional ritual spellcaster.
  • Sammutisel: Oddi's pet Cave Lion. 150 pounds, 4-inch fangs. 
  • Kasju Frystgrotta: The Firstborn sorceress that abducted Oddi and taught him magic.
  • Grassa Bitterloss: Oddi's mother. Recently reunited after 12 years.
  • Emelyn Firetop: Blacksmith. Survivor of the destruction of Oddi's hometown. 
  • Tern: Emelyn's younger brother. Werebear.
  • Myrgun Bitterblad: Oddi's sister. Currently missing in the Shatterwood.
  • Rygar Bitterblad: Oddi and Myrgun's recently deceased father. Grassa's ex-husband.
  • Amolfir: A villager who'd gone missing in the shatterwood. I thought I'd found and rescued him, but it seems like it was some sort of imposter who promptly stole the . 

Session Log 20:  8/20/2021

We drag the body of Muna to the water, and I clean the ash and paint from his skin. With that gone, and the wild-eyed tension now longer contorting his face, he doesn't seem Broken any more. Myrgun flips him face-down in the water, and gives his body a shove. It doesn't float far.

We wade over to the docks, and look to see if anyone's boat is still here.

Secure An Advantage - Wits - Weak Hit, +1 Momentum

None of the Despair villager's boats remain, but the crude dug-outs the Broken used to get here are about. They'll have to do.

Getting Sammutisel into the canoe is tricky. I give him commands, but all he does is prowl about the beach.

Test Your Bond - Heart - Weak Hit - Pay 1 Supply.

In the end, I have to tempt him out on the dock with food, and then put some in the canoe for him. He tries to just steal the food from the boat, but I grab him by the scruff of the neck, and put him in the dugout.  If I hadn't raised him from a cub, and just recently saved him from a Gloom, it's unlikely he'd let me handle him this way. It takes time, and doesn't exactly impress Myrgun. I squeeze into the boat with him, and Myrgun takes another canoe for herself.

Undertake a Journey - Troublesome - Miss

That's not good. I'll refer now to the Oracle details I rolled up for the island a few sessions back. What's on The Island? Coastal Waters Location: Fleet  Descriptors: Remote and Desolate.  Quick settlement name: Low Mark  Major Plot Twist: A more dangerous foe is revealed.  

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