Tuesday, May 27, 2008

Fungeon - The Blank White Cards of Hack & Slash Dungeon Romps

I just discovered Fungeon today*. It's a GM-less hack and slash dungeon romp, where the players build the dungeon as they explore.I'd done something similar (but dreadfully more complex) several years back, which we lovingly called Forge Knight Quest (as it used parts from Dwarven Forge dungeon tiles, the Mage Knight miniatures game, and Warhammer Quest). We played that till till someone broke their nose.** Eventually, it sprouted Forge Knight Quest Dark, which allowed "programmable" monster behavior inspired by Simulator Bots in the Nintendo 64 game Perfect Dark. Basically, it just liberally mixed bits of all the above games in an attempt to make a semi-random GM-less dungeon-romp minis game. We'd also played a bit of D&D minis, and a game that blended all the WotC minis systems (D&D, StarWars and even Axis & Allies using the Godzilla-ish conversion rules they'd put up at wizards.com), plus a bit of Heroscape thrown in for good measure. What can I say? I like minis, but I also like cooperative games.

Fungeon is kinda like that, except it's more like an RPG, not minis-based, and is a lot more rules-light. So it's got a bit in common with the Rune RPG, too, only a lot lighter. It's also kinda reminiscent of Blank White Cards, since you're making a joint map and encounters on paper (and on the fly). Strikes me as a lot of fun, and I might give it a shot after we've moved into the new apartment.

*: When a forumite talked (joked?) about converting Scion to Fungeon's mechanics - a very odd concept. He wrote it straight-faced with no apparent irony, but what a strange idea.

**: I mean that literally. In the midst of the game, she realized she'd left something out in the car, so she went downstairs to get it. Walking back to the elevator she fell and broke her nose. She went to the hospital, and for some reason we never played the game again. It'd been a regular weekly game for a couple months before that. Go fig.

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