Duh, that has a simple solution. Here's what I'm running with. Any hit only does at most 1 wound, except in the following circumstances:
- During a duel, when the poker-hand mechanism is in play. That way it's entirely possible that the first shot of a duel can result in death or disability against your stationary target. After the first shot, the 1 hit = 1 wound rule kicks back in for the rest of the fight.
- When someone has The Drop on another character, their attacks ignore the rule, in addition to getting the +4 bonus to attack and damage. Stick a gun to someone's head, and they better play along.
- Get caught in a "Mexican standoff" (my apologies for the racism-laced term, but it's a trope of the setting) - that's probably gonna use the duel rules unless there's a threeway (or more) standoff, then it'll be counted as everyone having The Drop. Roll the final scene of Reservoir Dogs... and get ready to make some new characters.
- Anytime The Gun is present, as it's a harbinger of supernatural disaster. This will likely just be during the Season Finale, and players should have a good idea a few scenes ahead of when that's happening.
Other than those situations, no single attack can do more than 1 point of damage, and a Soak roll of a 4 will suck up the one and only wound. Not only does this protect PCs from random anticlimactic death, it also really reduces the math in the game, thus speeding up combat. "Fast! Furious! Fun!"
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