I'm going to be starting a new Amber campaign soon. I've sent out a few invites, and started building the campaign on Roll20. Not that an Amber game really needs Roll20, given that it's diceless and the rules are minimalist, but I've been so happy with the clue-storage and relationship-mapping aspects used in my Night's Black Agents campaign on Roll20 that I've decided something similar for this campaign is a good idea. The Roll20 will be a place to share images, if nothing else.
I've decided the campaign will be called A Horse of Another Timbre, which just struck me as a clever thing to call an Amber game. The "horse" being the unicorn, of course, of course, and the music-term "timbre" is properly pronounced "tamber" and means the characteristic quality or "tone color" of a sound. It's a pun-inside-a-rhyme and cries out to be used for an Amber game.
I'll be running a Logrus-less Chaos, because I kind of hate the way Merlin's descriptions of the Logrus really invalidate the plot of Corwin's tale. (As in, we're told in the first 5 books that Chaos needs the Black Road and Dara's blood of Amber to be able to invade... but if Logrus is common in the Courts and functions as it does in Merlin's tale, that invasion should have been easy to start without Brand or Dara.) So I'm currently pouring over my old Amber documents here, looking for things that need updating.
I'm also looking over the Lords of Gossamer and Shadow rulebook, and mulling over if there's a way to use the Grand Stair from that book, without it creating the same problem the Logrus does. I'm thinking maybe the Grand Stair is like a secret backdoor that Dworkin or Oberon created?
One other change I'm going to make is just a rename of an ability. It will be Tarot Artistry, because the old name is unfortunately a homonym for the criminal-in-chief, and I don't want that constant reminder ruining scenes.
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