"Caravan Besieged" adds an objective for the Heroes to try to accomplish on the Tile: protect a number of NPCs from monster attack.
Though it won't come up often, I'm really pleased with the failure consequences. The Merchant deck in Myth has two colors of cards in it, and while the blue cards have generally better goods for sale, nothing in the game ever references it mechanically. It's just unused design space, so this is my first foray into it.
Tying the number of merchants to the number of hunting packs and lairs will hopefully encourage players to push their luck a little and try out a bigger fight than they otherwise would be comfortable with.

Many Myth playgroups have house-ruled away the Loitering penalty/rule. If your table has instituted such a house-rule, I recommend changing the 2 AP penalty on "Earthquake!" to a 4 AP penalty to compensate. You'll still almost always all get to stand up before the monsters, but will at least have fewer actions before the monsters start moving.

I avoided describing exactly what sort of range weapon the monsters are using, since Crawlers spit venom and other monster types would be more likely to use bows, javelins, or rocks. I did however give the Archer an extra minor reward so there's no "a whole bunch of orcs just shot at me, and I still can't find any arrows!?" comments at the game.
"Uphill Battle" is an ongoing situation that will definitely complicate gameplay on the Tile, and hopefully force some interesting tactical decisions, as targets may slide out of position when you Refresh, and the loot drops may all vanish before the tile is clear. It was a lot of words to cram onto the card, and further complicated because the game's glossary doesn't really differentiate between object types. Really, I'd love for treasure, boulder tokens, and wall tokens to all have their own movement rules for this card, but there's just no good way to shoehorn that all into the available space. What I settled on is a bit of a compromise and will require further playtesting, but should work reasonably well.
Hopefully those four new Chapters will help extend the game by another session or so while we all wait patiently for Wave 2 of Myth to finally ship out. I've seen a few people on the various fora say that they're starting to run out of Quests already.
No comments:
Post a Comment