So what are the differences between the first and second edition of Wilderness of Mirrors? Here's what I can gleam from the preview:
- The stats are no longer named for Roman gods. Judging from the index, it looks as though the whole mythology theme has been moved to what is perhaps an optional setting that takes up about a page at the end of the book?
- There's a new stat that represents using muscles or physical force to get what you want.
- The stat that was for killing looks to have been basically split up into shooting and the new muscles-related stat.
- As near as I can tell, the stat for being team leader is gone.
- The final page has some sort of list of (possibly real-world) intelligence agencies.
One change I would have liked to see, but clearly isn't in the new edition, is fixes to the character creation math. As mentioned in my various other posts, there are certain builds that are just better than others in terms of in-game effectiveness, but if everyone made the "smart" decision during character creation, you end up with lots of overlap and little differentiation between PCs. Replacing Saturn with "The Heavy" may fix that a little, but probably not completely. Which makes me curious as to whether or not there's any changes to the way mission points and threat are generated, as you could perhaps fix the problems there.
Links to some of my previous posts about Wilderness of Mirrors:
- Character Creation House Rule
- Mission Point House Rule
- PC Mortality House Rule
- Star Wars Wilderness of Mirrors
- Those posts and a few more on WoM (9 posts total), all laid out on one really long page