We'd made a plan to defeat the villain, and at a critical moment I was betrayed. Division within our own ranks resulted in me being subdued by my own crew, who feared their own deaths more than the dishonor of being the lap-dogs of a genocidal maniac.
(Now, admittedly, there's out-of-character pressures involved there. Most players consider self-preservation more important than accomplishing the goals of the mission, in most circumstances. But I'd made a hero, gosh-darn-it, and if I had to choose between my survival and my humanity, it was an easy choice. Plus we'd just watched Valkyrie about a week ago, so I have a relatively fresh model for making hard sacrifices to do what's right.)It actually turned out pretty amazing in the final session of the three-part storyline.
My Kirk-role was, as I mentioned in my last post, hampered by the humorous hindrances placed upon me by the Worst...Crew...EVER. Despite those many handicaps, I managed to muster some Stauffenberg-esque determination.
I fought to the bitter end, and managed to do massive damage to the super-ship, stranding the evil doctor and the traitorous members of my crew deep in the void of space. I died, having been injected with the evil doctor's syringe full of poison. Laser pistol hot in my hands, my last envenomed breaths being taken as the self-aware and mostly crippled ship choked out life-support on the bridge to make sure I was really out of commission. Did I mention that all of this was happening while the super-ship was wiping out two fleets of warships? I'd timed my actions to coincide with the most critical part of the fight, so that the ship couldn't just space me.
One of the two mostly-innocent player characters managed to escape the vessel, find rescue, and distance herself from the madman. Sadly, the other wasn't able to escape as well, the ship went to hyperspace while she was getting the airlock ready. That character was the only collateral damage I regret. The rest of them, their actions made them villains, and the characters got what they deserved.
Kudos to Erik. After one rough scene at the very start of the session, he managed to maintain order and keep the game fun despite everything that was happening. That couldn't have been easy. Even after the game, everyone was laughing and pal-ing around.