
By the rules of Killer, the player responsible for this may now declare my building "gassed", "consumed by arson", or "artsified by Christo", and count me amongst the dead.
Dangerous assumptions about how gaming relates to life. Also a place for r_b_bergstrom to keep an archive of things he flung out into the gaming fora and wikis of the world.


g, the more the relevant skill and stat improve. This is true whether that's in-character and on-camera, or from the GM waving their hand and saying "6 months pass". And since PCs are time travelers, even the players can do the hand wave thing.
The one area I had to be careful with was Attribute clocks, since you can't fill those in automatically by spending time off-camera. To be realistic, at least 4 out of 8 PCs probably warranted a lot more Quick Clocks, but I didn't want to leave the others in the dust. This was intended to reward characters, not penalize players. (Strange distinction, eh?)
Eddie - Izzy takes Calvin on a whirlwind tour of Europe throughout the Middle Ages, Rennaissance and Reformation periods.It’s a smorgasbord of cultures, cities and eras. You frequently wake up in different places then where you fell asleep. Fun & enlightening, but boy did it tire you out... maybe a nap would help.
Attribute Upgrade:
Quick: mark off 8 small clocks
Skill Upgrade:
Anthropology: mark off 3 clocks
Bar & Windshield Surveying: mark off 3 clocks
Language: German: mark off 1 clock
Linguistics: mark off 2 clocks
History: mark off 3 clocks
New Skills:
Art: Courtly Dancing: write it down at Novice, based on Quick. Izzy insists you MUST go dancing with her.
Write this in your span log:
When: Where: Departure: Duration: Rested: Direction: Span:
1300-1700s European Vacation T.B.D. 90 days? Yes Down n/a
Jeremy - Izzy takes Aaron to Spain, to the court of Phillip II. You spend 3 months touring private art collections, and have enlightening discussions with Rennaissance/Reformation Artists famous and obscure.
Attribute Upgrade:
Quick: mark off 10 small clocks
Skill Upgrade:
Observation: Artistic Details: mark off 2 clocks
Art: Sculpture: mark off 2 clocks
New Skills:
Art: Courtly Dancing: write it down at Novice, based on Quick. Izzy insists you MUST go dancing with her.
Ettiquette: Spanish Nobility: write it down at Novice, based on Mind
History: Spain write it down at Novice, based on Mind
Language: Spanish: write it down at Novice, based on Mind, then mark off 2 clocks
Area Knowledge: Reformation-Era Spain: write it down at Novice, based on Mind, then mark off 1 clock
Write this in your span log:
When: Where: Departure: Duration: Rested: Direction: Span:
4/15/1557 Spain Vacation 7/16/57 92 days Yes Down n/a
Kristie - Izzy takes Elizabeth to Reformation-Era Spain, to the court of Phillip II. You spend 3 months vacationing, mostly among the nobility, but with a few exciting excursions to dangerous neighborhoods. Izzy arranges for personal tutoring for you from an incredible Violinist while you’re among the upper-class.
Attribute Upgrade:
Quick: mark off 10 small clocks
Skill Upgrade:
Acumen: Violin: mark off 3 clocks
Observation: mark off 1 clock
New Skills:
Art: Courtly Dancing: write it down at Novice, based on Quick.
Ettiquette: Spanish Nobility: write it down at Novice, based on Mind
Language: Spanish: write it down at Novice, based on Mind, then mark off 2 clocks
Local Knowledge: Reformation-Era Spain: write it down at Novice, based on Mind, then mark off 1 clock
Melee: Dagger: write it down at Novice, based on Body. She teaches you before you “go slumming”.
Write this in your span log:
When: Where: Departure: Duration: Rested: Direction: Span:
5/6/1558 Spain Vacation 8/9/57 95 days Yes Down n/a
Rob - Izzy takes Lee to Texas in 1721, during the brief Spanish occupation. There are two active versions of Izzy in the era - the one who’s being your tour guide, and presumably junior version going by the name Senorita Isabela Vasquez, who moves in prominent social circles. You spend a one month vacation there, getting to see a unique era, with complex transitions in the local legal system. It’s quite fascinating.
Attribute Upgrade:
Quick: mark off 4 small clocks
Skill Upgrade:
Job: Law: mark off 1 clock
New Skills:
Ettiquette: Spanish Colonial: write it down at Novice, based on Mind
Language: Spanish: Write it down at Novice, based on Mind
Locality Knowledge: Spanish-Occupied Texas: write it down at Novice, based on Mind
Write this in your span log:
When: Where: Departure: Duration: Rested: Direction: Span:
9/3/1721 Spanish Texas 10/01/1721 28 days Yes Down n/a
Amy - Izzy takes Emily to Spain. You hop up and down courtly Spain from 1500 to 1700 for 3 months of personal Age. Dancing every night, from formal Courtly Ballroom to Flamenco with the Gypsies. Incredible fun.
Attribute Upgrades:
Body: mark off 2 small clocks
Quick: mark off 12 small clocks
Skill Upgrade:
Acumen: Dancing: mark off 7 clocks
New Skills:
Athletics: Dancing: write it down at Novice, based on Body, then mark off 2 clocks
Ettiquette: Spanish Nobility: write it down at Novice, based on Mind
Ettiquette: Gypsy: write it down at Novice, based on Mind
History: Spain write it down at Novice, based on Mind
Language: Spanish: write it down at Novice, based on Mind, then mark off 1 clock
Write this in your span log:
When: Where: Departure: Duration: Rested: Direction: Span:
1500-1700s Spain Vacation T.B.D. 94 days Yes Down n/a
Sarah - Izzy takes Pam to Italy. She introduces you to Evangelista Torricelli, who has just invented the Barometer. You meet a young man named Modesto, a year older than yourself, who is a student of Astronomy and Natural Physics. Modesto is a gentleman, he showers you with attention, but Izzy is always chaperoning.
Attribute Upgrades:
Quick: mark off 12 small clocks
Skill Upgrade:
Science: Physics: mark down 3 clocks
New Skills:
Art: Courtly Dancing: write it down at Novice, based on Quick.
Ettiquette: Italian Nobility: write it down at Novice, based on Mind, then mark off 6 clocks
Language: Italian: write it down at Novice, based on Mind, then mark off 4 clocks
Locality Knowledge: Baroque-Era Italy: write it down at Novice, based on Mind, then mark off 4 clocks
Science: Astronomy: write it down at Novice, based on Mind.
Write this in your span log:
When: Where: Departure: Duration: Rested: Direction: Span:
4/23/1643 Italian Vacation 10/15/1643 176 days Yes Down n/a
They were the buttons and adornments of his clothing, if I recall correctly. Cost all of 12 or 15 points, no doubt.
Blogging is an artform I have yet to master. Mainly, I'm too damn prolific and wordy. The ideal blog post is short and clever. It features a single picture, preferably one unique to this post and unavailable elsewhere. Rarely do I manage such.(Number of New Players in THIS campaign) squared, times 5.So with 1 new player, they likely fall in love the game. (only 5% chance to drop)

Most importantly, a fan of the novels cares about the Royal Family. They already hate and love Fiona, Julian, Corwin, Benedict, etc. Given a chance, they'll gladly chew-the-fat Zelazny-style (or at least Tarantino-style, which is close enough) with the existing NPCs. They've decided who's their favorites, and will approach them (of their own accord) with preconceived notions that are sometimes spot-0n and sometimes deathly dangerous. When a big NPC does something sinister, a long-term Amber fan doesn't kill them. The long-term Amber fan has them banished, imprisoned, tortured, dismembered, blinded, etc, so that proper villains can recur until what feels like it must be the final reel.
This was originally two pages in my Continuum campaign notes. They've been trimmed down to reduce redundancy...
The Rune RPG is a bloody game of viking mayhem. Specifically it's action-packed, horned-helmet-wearing, mead-swilling, Hollywood-inaccuracy-ridden, video-game-stylin', by-the-seat-of-your-pants bloody viking mayhem. It's very different from the style of RPG experience I typically prefer. But I really admire it.
They published my adventure. Hey, it doesn't hurt. I really liked those other three elements of the game long before Michelle Brown Nephew offered me a chance to see my work in print. I wrote a fun little adventure with goblinoid used car salesmen and mead-soaked undead, which can be found in Enter the Viking.Adventure in Verseilles - Piscean - La Tour Jetee. Playlist: 7th Sea Courtly
Fun things to do in Verseilles and Paris:
1. Formal masked ball this evening. There’s just enough time to get ready without spanning.
2. Tomorrow daytime performance at Moliere’s Illustre Theatre in Paris. This one is optional, since your lack of lingual skills may adversely impact your enjoyment. The Puritans closed all theaters in England last year, so the Illustre is the finest drama house in all of Europe.
3. Hunting. That is the level point of the lodge, after all. You could go foxing or hare-ing.
The Dangers:
Each player must make a roll to not stand out during the festivities.
Roll of acting, disguise, etiquette, stealth, swindle, anthropology. - each PCs choice.
Roll for each activity they take part in:
Masked ball - difficulty is Novice due to the costumes.
Theatre - difficulty is Novice due to going as just a PC group
Hunting - difficulty is Journeyman due to NPCs leading and coordinating the hunt.
Other miscellaneous - difficulty Apprentice to Master depending on level of interaction with NPCs.
If anyone fails a roll, Izzy has to intervene to get them out of a minor social entanglement. If a man botches a roll, he is challenged to a duel.
Anyone who fails a roll ends up marked by Count St. Germaine. Regardless of what activity they fail at, he approaches them at the masked ball. A 40 year old man with dark hair and a devil mask. He’s wearing opulent clothing and bejeweled rings.
“I noticed you at the" (EVENT) "tomorrow. How rude of La Pucelle to fail to introduce us, hm? It’s as though she fears me. I often get the impression that there must be something horrible in my yet, the way everyone tiptoes about me. They’re forcing my idle hands to the very devilry they so dread.If there’s a lot of failed rolls, make comments about how there’s several men wearing identical costumes at the party. Then run the scene with more than one of them.
Should a duel with a random person commence from a botch, use these stats:
Body:4 Mind:2 Quick:3 (n/y/n/y/n)
Melee Weapon (Rapier): Apprentice:5 (so it's auto hit if target has no combat skills, but his graces fail) Dmg:1/3/4/6
Should a duel with St Germaine commence from uppity PCs, use stats on page 185 [of the Continuum RPG main book].
Before you leave: Jeanne provides you with a chest of clothing from a simpler era and a lower social caste.
Rebecca Sean Borgstrom authored the Nobilis RPG, which is a very good game and a beautiful book. She penned it under the name R. Sean Borgstrom, which I presume she did to mask her gender on the covers of her earliest books in the largely male-dominated gaming industry. That's just a guess, though, as I've never met her. Could be she just really likes her middle name. In any event, her name appears frequently as R. S. Borgstrom, and shows up in enough different variants that some fans don't memorize her exact name.
(As an aside: See the angry dude on the phone with the nasty scar on his shoulder? That's me. I hope, for her sake, that Rebecca looks nothing like me.)

In Phase II of my Continuum campaign, the player-characters were to travel down the length of history. The intention had never really been to make the game a long-term campaign (though, since they enjoyed it, that's what it became). Rather, my goal was to try out the system (and more importantly the setting), see what it can do, and then go on to something else (as in a new campaign in a different RPG).Travel Itinerary for Corner 336Miss a session, and you'd miss an entire historical era.
Departing 6/3/2006 - USA - Piscean/Aquarian Cusp
6/3/2106 - Noon - USA - Piscean - Physician - Rochester Clinic
9/8/1643 - Noon - France - Piscean - Foxhorn - La Tour Jetee
9/8/751 - Noon - France - Piscean - Mentor Corner - Soigne Demasque
5/12/751 - Noon - France - Piscean - Mentor Corner - Soigne Demasque
5/12/-249 - 8am - Rome - Ariesian - Physician - Aedes Saluto.
5/12/-1248 - Noon - Illium - Midwife - Ariesian - Groeg Ydy Abar A Ognise Bod 'n Lladdedig Ail A Ail
5/12/-2244 - Noon - Norwegian Mountains - Tauran - Engineer Corner - Solfjellhytte
3/20/-3241 - 06:32 - Sumeria - Tauran - Dreamer Corner - The Womb - En Hakana, Travel Agent
3/20/-4238 - Noon - Pacific Northwest - Geminid - Quicker - Snomalshee Lodge
3/20/-5236 - Noon - Baltic - Geminid - Mentor Corner - Vadistokli Arkun
3/20/-6231 - 20:00 - France - Cancerean - Engineers - The French Resistance
5/22/-5582 - Noon - Africa - Geminid - The high cliffs of memory, overlooking Atlantis

I had a situation. My PCs were being shuttled through an area by their mentor, on their way to a major plot point. En route, a couple of them had chosen to pick a fight with two very powerful NPCs. Proper in-character response would have killed the entire PC group instantly. Faster than instantly. While they certainly deserved that, it would have ruined my planned storyline, and abruptly ended the campaign. So, I chose to get creative instead....Proclamation of Diswelcome
Petitioner: Jeanne D’Arc, Mentor to the Corner known as La Tour Jetee, residing in the area of Societal Spacetime recognized as France, during the years of Our Lord numbered 1555 to 1720.
Respondants: The Span 1 members of the corner known as Lab 336, originally located in the State of California, the Society of the United States of America, on the cusp of the Piscean and Aquarian.
Specifically, this proclamation extends to the individuals known to the Petitioner as:
Aaron Northbridge
Calvin Eckhardt III
Elizabeth (last name is included on the document, the PCs last name is unknown to the GM, but surely known to the Continuum)
Emily Moore
Lee Roberts Benjamin
Pamela Turner
Most Especially*: Kail “Supercress” McCrest
Most Especially*: Kelly Hanlan
Position: The Petitioner and her Corner maintain they have been slighted and affronted by the Respondants. They express that the Respondants are Poor Guests, having come to La Tour Jetee as friends, and having returned said hospitality with flagrant public violations of the 1st, 3rd and 4th Maxims of the Continuum within the time and territory of La Tour Jetee.
Be it clear that under normal circumstances, the Petitioner and her corner would have struck back with lethal or paradoxical force, and, under common interpretation of the Declarations of the 5th Council, would be entirely within their rights to frag the offending party out of existence. Several of Petitioners students, colleagues and charges experienced first-stage fragmentation resulting from the public As/As Not. Be it known that the Petitioner is also a yetted General in the war between Atlantis and Antedessertium, so such secondary strikes would likely be entirely one-sided distributions of justice.
Mitigating Circumstance: There is every reason to believe that the Comte de St. Germaine, suspected narcissicist and known sympathizer to the cause of Antedessertium, was present in Geminid disclosure at the time and space of the offense. History records that St. Germaine does not engage in war with the Continuum or Atlantis during the Piscean era, but his presence at this incident may be sign of covert manipulation intended to cause civil disrest between the Petitioner and Respondants. For this reason, and because of a Yetted appeal at the 23 council, Mercy is granted to the respondants. At least one of them has to live to Atlantis.
Exile: The respondants are declared Diswelcome, and banned entirely from the Petitioners Corner of Note, with the exception of the documented time when said offense was and shall be committed. This ban extends throughout the entirety of La Tour Jetee, being the area recognized as France, during the years of Our Lord numbered 1555 to 1720. The sole exception being from 9/8/1643, 11:59 to 9/9/1643 04:15, the Date of Violation resulting in Proclamation. Additional complication will be frowned upon. Willful violation of this proclamation shall be deemed as dishospitable and contemptuous, a probable act of Corner War, and a violation of the 2nd and 3rd Maxims with likely Narcissicistic intent.
*Additional Proclamation: Further, it is requested that punitive sanctions be leveled against the two prime violators involved, namely the Respondants Kelly Hanlan and Kail “Supercress” McCrest. The Petitioner requests that these two be rendered Graceless within all of Societal Spacetime until such Age as they attain Span Two or experience Second Death.
Respondant’s Options: This proclamation was and will be filed before the 16th Atlantean Council. It is recognized the Respondant’s have and shall appeal before the 23rd Atlantean Council. Further Information may be available There, but it is not Here.
Counting off the top of my head, I've run 5 Amber Campaigns and 1 Amber-Everway CrossOver Campaign (and 5 one-shot ThroneWars) since first being exposed to the game in '92. Campaign #2 of 6 was pretty much the best campaign I've ever been involved in, or even heard of - and, with 5 years of gamestore retail under my belt, I've heard the details of more campaigns than you can shake a big glass dice cabinet at! That one had intense long-term plotlines, intricate mysteries, and character-development that transformed how individuals approached familial relationships in the real world.
Those events are listed in level chronological order, covering the spans in 2005 and 2006, but mostly in the contested month of May, 2005. It may be hard to understand what's happening unless you bear in mind that sometimes the cause of something takes place at a later date than the event it caused. That's what happens when every PC can time-travel at will.
The following is my notes from Phase 1 of the Continuum Campaign I ran last year. They'll be of most interest if you played in that campaign, but anyone with an interest in Continuum or time-travel RPGs could find this entertaining or useful. I'd rather not take the time to edit it, so it'll be a really long post...
aprox 15:00 - shaun passes blood drive pamphlets, feels frag because he now knows he really did intentionally skip something in his Yet. He lets it build for most a week, getting worse and worse before he goes to Pam for help on 5/28 (starting the game)
Dale spans, taking Elder Kelly’s bullet, Dale’s wheellock ball, and Kail with him.