Thursday, March 3, 2022

A Horse Of Another Timbre, Log 23

     The following is the campaign log for the 23rd session of my current Amber Diceless RPG campaign, entitled A Horse Of Another Timbre. 

You might want to Start from Session #1 or check out the index of my Amber articles

Campaign log: 5 July 2021, turn by turn

Nearly a year behind in posting these. Details below the fold:


Scene 1: David and Maarit chat with Belle

Having sat down with Belle, Maarit asks if they can close the door so they can do the divining in private. Maarit looks at Belle expectantly. Belle asks how she can help. Maarit sets up the ouija paper under the pendulum and invites David to sit down with them. Maarit makes her divination into a performance. She asks Belle if there's something that's been done that needs investigating -- Belle says yes but she might get in trouble.

Belle doesn't seem to believe in divination. Maarit probes Belle's ability to find things. Belle says she doesn't know why David and Maarit have come here. She suggests perhaps she should be helping Maarit locate things, thinks David shouldn't be there.

'We need to speak to the head of security but not called that' - ARMISTAUD DELACROIX ST AMBROSE (as in Armistaud delaCroix St.Ambrose)

Belle's well-maintained exterior begins to crack. She mentions that it has spelled out the co-worker. Belle tries to say Armistaud isn't on site, and David mentions that her men had said he was at the stables. Belle is more flustered. She tries to withdraw, and Maarit says "we need to formally break," and Belle reluctantly brings her hand back.

Maarit probes Bellantine's mind, and finds that Belle is terrified ... of David. Belle tries to run for it, but Maarit, then David, invite themselves along on the walk to the stable. David creeps around Belle and opens the door "for her." When they emerge out of the room, Belle sends one of her men "to the stable to let Armistaud know they're looking for him."

Maarit asks David to fetch her some water, and he darts off. She asks Belle to tell her about Oberon's Loupe while they walk to the stables. Belle asks her men if they've heard from Cadmus. Once David is gone, Belle pulls Maarit aside and tells her David is dangerous, and that Maarit gives him too much trust. Belle says she assumes David is there to kill her or Armistaud Delacroix St. Ambrose. "He's an ancient evil and you should rid yourself of him at the first opportunity."

Maarit asks which side he's on or where he's from. Belle says he's a "prototype of sorts." "Shortly after the first storm. He's dangerous." Maarit asks if there's a faster way to the stables. Belle brings out a trump and calls someone... and gets pulled through, and vanishes. 

Meanwhile, David follows the man who has been dispatched by Maarit. He arrives with a group of soldiers gathered in the hallway.

Scene 2: Nix on the March
Nix prepares his two dozen soldiers for the ride to Siccurath Ridge. As he prepares, he summons a dozen guards from the guard duty of the acquisition room and sends a dozen of his second-stringers to guard the room. He hears from one of the guards that an acquisition specialist, Garfield Genoese St.Gygax, tried very hard to get into the room "to get his lunch," and was upset when he was turned away.

Along with his usual orders to set the library running while he's away, Nix sends an order to investigate if a similar event happens, and then heads out with his two dozen troops. He uses his Tarot to move them through to Muster Park in Amber, then they ride for Siccurath Ridge. He sends a note to the castle explaining where he's going, and asks that it be delivered to whichever family member is in charge at the moment.

Scene 1b: David and Maarit
David hears the man Garfield Genoese St.Gygax he's following get in an argument with a group of soldiers about his sandwich, and get turned away. The man continues along his way. David passes the soldiers, who're guarding the Acquisitions room.  More soldiers arrive as David walks by. The man goes through a door and closes it behind him. David hears muffled voices through the door, but can't make out what people are saying.

He hears "Well, she sent me... okay ... yes, sir.  What do you want me to do about him? Yes, I'd feel a lot better about that. Start handing stuff to me." Something metallic is set down. David opens the door and sees the man taking things through a card - a desktop computer. 

David steps up and bashes his head on the table, knocking him out. The card contact gets broken, and drops face up on the floor. He puts the card in a book and tucks the book into his waist. The high-tech, good computers say "Institute of Practical Theology." These are very good computers. David opens the computers up and removes the hard drives. David steals the pistol from the knocked out St. Gygax.

He finds his way out to the stables. Across the courtyard, someone on horseback disappears by trump (Nix). David inquires with the stablehands -- asks after St. Ambrose, gets a description of the person on the Trump he picked up. He asks to wait in the stables until Maarit gets there.

Maarit admits that Belle escaped, then David shows the Tarot card he found to Maarit. He mentions that Armistaad appears to be in a high-tech shadow. He asks if she knows anything about the "Institute of Practical Theology." Maarit takes the book, then pulls out the card that takes them to the muster field. When Maarit and David arrive, the city guard gives the note from Nix to Maarit. She reassures the city guard that King Random is still alive.

Scene 3: Adore Medore in Castle Amber!
Maarit reaches out to Medore, and they agree to meet at Medore's chambers.  This was a conversation between Medore, Maarit, and David, that happened in a side channel, so we don't really have a log of this. If anything important happened, please share it with us folks.

At the end, David left. His stated goals are: 1) Avoid Benedict.  2) Maybe seek out Corwin.


Scene 4: Abn Haram on the road
Chatting with Cadmus at breakfast. Abn Haram asks about whether Bellantine would be joining them. Cadmus says no, but is puzzled by the idea. Abn Haram mentions that Spinternix said she'd be joining them. 

Haram asks Cadmus what he thinks of Spinturnix as the administrator of the library. Cadmus hedges a bit, but says Nix is pretty good. Toes the party line when Haram nudges that Cadmus should feel under-appreciated. Abn Haram advocates genocide of fools and open libraries. Cadmus shows himself to be quite the anti-egalitarian; having drunk the kool-aid of meritocracy.

Cadmus absent-mindedly mentions that he could likely out-shoot Haram, if need be. Haram says he couldn't, and proposes a wager of servants and vehicle against the horse. He confuses Cadmus to invoke the wager, then has Cadmus choose a target in the distance. Abn Haram hits the target easily, Cadmus misses badly.

After the contest, someone rides out of the woods: Sir Arnulf, an armored knight with a tonsure, shouting about devilry. Abn Haram asks him to witness the bet. He mentions he doesn't have bad intentions toward Haram, but that he has a task to perform. He sees Haram split the tree in half.

Sir Arnulf says he has a message for a librarian - Duke Spinturnix. Abn Haram mentions that Cadmus needs a ride home. Sir Arnulf mentions that someone had been talking about Abn Haram at "the camp." Abn Haram asks who Sir Arnulf works for, and he doesn't answer. Cadmus gets on the horse with Sir Arnulf and leaves Dictionary with Abn Haram.

Abn Haram secures Dictionary's lead to the truck, and they head off at a trot speed, leaving the cart behind. As worlds shift, they encounter a green sign with places and distances on it, including golden circles and infinities. The sign reads:
Weirmonken {infinity}, Sento {inf 2}, Karm {inf 2}, Ghenesh {inf 3}. 

Abn Haram pushes toward nasty places. Comes across another sign - Wiermonken 7 (just the number, no infinity symbol). Alselok notes that they're being followed by creatures in the forest with ill intent, moving parallel to the road. Abn Haram tries to use magic to hide himself and his companions but not the horse. He command Petty to leave the car and explains that it's breaking down, using magic to walk along the road, nudging things toward bad/dangerous places.

There's a howl in the background and Dictionary tries to break away. Abn Haram holds onto the reins and shouts "what's the matter?" Abn Haram lets go of Dictionary's reins and he runs away, very fast, pursued by dark grey hunting shapes. Abn Haram yells "Come back, Dictionary, we'll protect you!" Then goes to Gehenna through his Tarot.

Scene 5: Dalziel swims down the Rebma streets
There are a lot of people out in Rebma, tidying things up, trying to fix things. There are people all around. There's a shimmer in the water and a spiralling current that whips the people around, like a cyclone, that spins the people around.  When it finishes, the guy becomes a Triton, and the woman is changed to be more buxom and slinky.

Dalziel uses his pattern lens to spot a change from the pattern. It's a change that was made using a very strong concentration of pattern energy. Dalziel arrives at the castle and follows the escort he's offered, as protocol suggests he should. The king has been notified that Dalziel is there and will be with him shortly. Dalziel covertly examines his wounds, then studies the plants in the garden. A medical person helps minister Dalziel's wounds. 

Prince Martin arrives; Dalziel uses sign language to communicate his regret that he had to visit in a different way. The prince has a woman on his arm and he's wearing a blue jewel set in a silver setting. The Prince attaches an emblem to Dalziel, and tells him it will keep in calm.

Dalziel thanks Prince Martin for his hospitality, and the Prince thanks him for his help saving people from the Chaos-tainted mockery of the unicorn. The Prince mentions that "there's a good deal of change flowing with the tide." Dalziel introduces himself to the lady. The Prince introduces her as his Queen, Maureen.

They mention that the world still exists, though Random is out of contact. When Dalziel mentions Corwin, Martin rolls his eyes. Dalziel warns that people are suspicious that Random is dead -- Dalziel suggests that his aunts and uncles would judge prematurely. He offers Dalziel the Duchy of Rebma in Welleswell, or offers to make a new Duchy for him. 

Dalziel suggests that the world is more unstable than things might appear right now. Prince Martin thinks he's wrong. Dalziel suggests that things are really dangerous, and mentions Dworkin's assistant to have been ripped in half by the rewrite. Dalziel warns that things won't lock in the way Martin thinks they will. They use a surgery metaphor to discuss how things will or won't work out. 

Martin declares that he's won the game, and Dalziel's advice is not welcome. Dalziel realizes he won't get anywhere with Martin, so he leaves, swimming toward the Rebma pattern. Dalziel invokes his title of Duke of Welleswell of Rebma, demands that the guards move. He challenges them to "flay me if you must." Dalziel pushes his way past the guards.

It's a swim race down the stairwell toward the pattern. The two fastest swimming guards catch up with him and try to catch him, he does his best to break their holds and push past. The guards pile on and shout to the others, "He's a Duke, no weapons!" They eventually restrain Dalziel enough to put manacles on him. As soon as they stop grappling him, he uses his superhuman strength to break the chains, and swims away.

He re-binds his wounds, then proceeds down the hall. He's captured again, now holding onto a bar a ways down the hall. The eight of them do their best to hold him down, but Dalziel is able to consistently break free of them. As they get tired, one of them starts kidney punching Dalziel, then he head-butts the man. It turns into a full-blown donnybrook, but Dalziel is using all tactical advantages to move down the corridor.

Just as the fight approaches the door, Dalziel feels himself freeze, unable to move. Martin approaches, and unlocks Dalziel's head. Dalziel threatens to report Martin's inhospitality to the other royals of Amber. Martin is so unhappy he orders that Dalziel be locked up. He uses his pattern vision to look into the jewel, and spots a flaw in the pattern within the jewel.

Dalziel and Martin end up in a duel of minds. Dalziel realizes that he's stronger than Martin, but Martin knows more about the power. The men realize the king is focused in a duel of minds with Dalziel. The men start chaining up Dalziel, then King Martin backs off the fight. Dalziel slips the chains and then uses his Tarot to call his father, who is mid-surgery, but pulls him through.

Dalziel finds himself in the surgery where his father is sewing up Margolo. He shares the story of what happened in Rebma, but trails off to leave his father to surgery. 

The Hospital is fancy, high-tech, secure facility with armed guards. Getting in would be difficult, but thankfully Dalziel was trying to leave, and that's a bit easier. The lights on the place dimmed at one point, and someone said something about that being because of a positron beam being used in one of the surgeries.

Dalziel calls Maarit, and shares news about Martin being a jerk. Then Dalziel goes on a hellride. He finds the team he'd abandoned in shadow when the storm blew up a few days back. He leads them home to the Institute of Practical Theology, then collapses into the warm embrace of high-tech equipment designed to help you heal and regenerate.

4b: Abn Haram to Amber
Abn Haram conjures up some money and a laser pointer. He has Alsalakh and Steward try to get a sense of whether any of Gehenna's many ancient Gates will significantly shorten the time to find Brute. After a few false starts, they decide it's probably fastest to go to Amber by way of the card, and then head out into Forest Arden. He does so, with Steward and Petty.

3b: Maarit and Medore and the Eye
Now that David is gone, Maarit gets out her pendant and starts asking questions about David. Is David an Ancient Evil? Yes. Is he inherently dangerous to Maarit and Medore? Yes. A few more questions along those lines, with the pendant not having anything nice to say about David.

Then the pendant spells out "K I L H I M". Is that "Kill Him" ? Or maybe just somebody's proper name?

Shortly thereafter, the pendant starts acting extra weird. Whipping and bouncing around, like break dancing or maybe caught in a fluctuating electric field. Maarit holds it tight for a bit, and it's jerking about with enough force to move her hands.  She lets it dangle again, and it starts glowing. A silvery ghostly eye appears within it, inside the glow.

Now Medore leans in and unleashes her significant psyche resources and knowledge of magic on the thing. There are three energies about it. One is the background, the enchantment that powers the pendant, which is pretty chill. The other two are intrusive meddling energies, one of which is manifesting the eye. The one that's not the eye does something, and the pendant shoots up like the cork from a champaigne bottle. Thereafter, the "eye force" is gone, driven out. The other intrusive force tries to fade back and hide, but Medore can still spot it, and thinks she will be able to detect its intrusions in the future. Once Medore lets on that he still knows the other force is watching, it gives up and goes away.

With the pendant now temporarily cleansed of outside influence, they re-ask the previous questions. The answers are still a little concerning, but not nearly so boldly "kill him". It says: Yes, David is an interface. Yes, he can interface with the Pattern. Yes, David is capable of walking the Pattern. Yes, that could be dangerous. Oh boy.

New topic: How to reach Random. Yes, you can walk the Pattern and have it send you to a person.  Yes, this is the most efficient way to do so. Yes, this is the fastest way they could reach Random, wherever he is. 

In these divining after the intruding forces were sent away, some of the Yes'es were qualified. Like, it would say Yes, then swing over to Maybe. Like not a "hard" yes, but a "softer" yes, perhaps a "most likely" or "depends on the situation".

After chatting about such things, Medore and Maarit decide they need a good night's rest before walking the Pattern. Maarit's been out and about adventuring, and Medore has spent all day trying to force a tarot call with Random. They're tuckered out, so they arrange for a wake up call and breakfast, and go their separate ways.

Maarit goes to Sand's quarters in the castle, wondering if maybe she can find that old diary of her mom's that Llewella had said she's found and read, and used to find Maarit in shadow to bring her through to Amber in the first place.

3c: Medore calls Deirdre
Medore calls mom, and fills her in on the recent events.

They discuss David. Deirdre recounts what she knows of David's military record. He started in the navy, got promoted after turning in a gang of pirates or criminals within the navy who were robbing from the fleet. After promotion, he was transferred to Caine's flagship. After serving there for some time, he left the service. The records weren't clear, it seemed like maybe he was AWOL, but then later Caine filed something clearing David's name.  It kind of implied that maybe David had been Caine's spy all along. Record keeping wasn't great in Oberon's time, so it could just be a mistake, but Caine going to the trouble of fixing a black mark on a sailor's record seems uncharacteristically kind of him.

Later, at the height of the war, David showed back up, but now enlisted in the Army. Deirdre was his  battlefield superior on the long march, but he also interacted with Llewella who was in charge of logistics. Deirdre figured he was Caine's catspaw, but since Caine was at this point believed dead, she thought he might be looking for some new Patron or Mentor, and worth keeping an eye on. His unit was mostly rear-guard on the baggage train across the universe, but just short of making it to Chaos they got ambushed by cat-demons. It was a massacre, hardly anyone survived, and Deirdre didn't know if he was alive or dead as she went in to the final battle in Chaos. 

Tangent to this,  Deirdre realizes that David likely has a deck of cards. Or at least, he had her card and Llewella's during the long march. A lot of high-ranking officers did, as Oberon had shown up with an obscene number of decks at the apex of the war. Deirdre suggests Llewella might know if David had just their two cards, or an entire deck. It could be either, but Llewella is good with obsessive details like that. If only you could find out from her without letting on that Deirdre is alive.

They discuss is David an "interface" and what does that mean? Or is he just Caine's undeclared bastard son?

While talking about interfaces, Deirdre discusses Oberon's many tricks that straddle the line between magic and technology. "Dad" would definitely have the ability to create something unique that seems human, and would have the skills to hijack Maarit's bauble, too. But so would Brand, or Fiona, and you have to assume that Bleys could as well since arcane skills are common to both his full-blooded siblings. Eric had Dad's diary or user's manual, so he also might be capable. Lots of dead people are capable of such things. Benedict is older than all of us combined, so while this seems unlike his style, it's not impossible he could have such skills, too. To illustrate, she discusses Benedict's mechanical arm that Dad basically created and planted in Tir-na Nog'th, engineered it to get to Benedict so he'd have it at a critical moment to stop Brand in a way you'd think would be unpredictable, then had a ghost steal it away in a paradoxical time-loop to send it back up to the past moon. Dad was crazy clever like that.

And also, she mentions Delwin. Delwin wasn't in Amber long, and he's younger then all the siblings except Random, but he was clever, and always playing around with mechanical gadgets. You'd find him at a table somewhere, tinkering, and he'd never look up from his work unless you said something outrageous or did something threatening. When Dierdre first saw Benedict's mechanical arm, she didn't think it looked like something Oberon would make, she thought it looked like something Delwin would build. Huh.  Sand and Delwin left Amber after an argument with Gerard a few centuries back, while Corwin was presumed dead, and Dad absent (but nobody really sure if his absence was sinister yet, or just Dad playing hookie).

Deirdre says that she went ahead with her plan to install a shadow of herself in the world she thought maybe a family member had visited in the past decade, then assassinate that shadow. So hopefully this is enough of a smokescreen, that if anyone gets a report she showed up they'll assume it was just a shadow cast by the long years she'd spent in Ozindell. Herding monkeys is exhausting, but she's now assembling a large army deep in shadow.

She says a few protective motherly things, and then they hang up.

 The Quotes Of Chaos

Session 7/5/21

Aww, I wanted to make sure he lost fairly! -Peter
So you pumped his head full of magic from the other end of the universe. -Rolfe


“According to a resident of Oberon’s Loupe, David is an ‘ancient evil’.” -Maarit

“To be fair, I’ve been called worse.” -Medore


Rolfe: You think Dictionary is giving you a side-eye, but then you remember he’s a horse and he can’t do anything else.


Andrew: Well, after they put manacles on me, I break out and keep heading toward the Pattern!


Dalziel: King Martin is an asshole.

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