Here's new and house-ruled skills from my old 7th Sea campaign.
New knacks can be found
here.
Priest:- Basic Knack: Ceremony [New]
- Basic Knack: Oratory
- Basic Knack: Scribe
- Basic Knack: Theology
- Advanced Knack : Apothecary [Vendel Sourcebook]
- Advanced Knack: First Aid
- Advanced Knack: History
- Advanced Knack: Incitation
- Advanced Knack: Philosophy
- Advanced Knack: Quack
- Advanced Knack: Singing
- Advanced Knack: Unobtrusive
This is a Skill that all men of the cloth should have. Some will also choose Scholar to accompany it, but not all of them will. Off the top of my head, I don't remember what exactly about the official Priest skill bugged me, but I imagine it had something to do with it not granting Knacks a Medieval-to-Restoration Priest just ought to have access to, ala
my recent rant.
Musketeer:- Basic Knack: Etiquette (see Player's Guide, page 147)
- Basic Knack: Law
- Basic Knack: Mathematics
- Basic Knack: Politics
- Advanced Knack: Cold Read (see Player's Guide, page 145)
- Advanced Knack: Diplomacy
- Advanced Knack: History
- Advanced Knack: Interrogation
- Advanced Knack: Oratory
- Advanced Knack: Seneschal
- Advanced Knack: Shadowing (see Player's Guide, page 148)
This I
know was intimately tied in to the topic of
my recent rant. This Skill covers all the Civil Knacks a Musketeer must have to perform their duties as per the Montaigne Sourcebook. Said book has a cute little section where they talk about all the things a Musketeer is trained in, but making a starting character who had access to all those Knacks would have previously used a stupidly large chunk of your Character Points. Now all they need is this Skill and Fencing.
Governor- Basic Knack: Law
- Basic Knack: Leadership (see GM's Guide)
- Basic Knack: Politics
- Basic Knack: Scheming
- Advanced Knack: Accounting
- Advanced Knack: Bribery
- Advanced Knack: Cold Read (see Player's Guide, page 145)
- Advanced Knack: Diplomacy
- Advanced Knack: History
- Advanced Knack: Oratory
- Advanced Knack: Sincerity
- Advanced Knack: Threaten [New]
- Advanced Knack: Writing
Includes the Knacks necessary to govern a remote province or city. I created this one for similar reasons to Priest and Musketeer, but also because I had an NPC nobleman who'd inherited a family position in a remote province, despite not really having a previous background as a Courtier or Commander. These seemed like things he was likely to have learned on the job over the years.
Whip:- Basic Knack: Attack (Whip)
- Advanced Knack: Threaten [New]
- Advanced Knack: Swinging
Adding Swinging allowed Whip-wielding PCs to pulling basic Indiana Jones tricks without buying the Athlete Skill separately to track down a single Advanced Knack.
For the record, I require the character to have their Whip in hand in order to use Threaten, unless they also have another skill that grants access to that knack.
Shield:- Basic Knack: Parry (Shield)
- Basic Knack: Cover (Shield) [New]
- Advanced Knack: Attack (Shield)
I ignore the rule in the Vendel sourcebook concerning ranged attacks and shields, and instead have a Shield use the new
Cover (Shield) Knack
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