In the Carriage:
It is easy to use the walls and curtains of the carriage to shield yourself
- 1 Free Raise on Passive Defense vs attacks originating outside the carriage.
- 2 Free Raises on Active Defense vs attacks originating outside the carriage.
- 1 Free Raise on Passive Defense vs Large attacks made inside the carriage.
- 2 Free Raises on Active Defense vs Large attacks made inside the carriage.
- Active Parries made with a Large weapon inside the carriage must make +1 Raise to succeed.
- Active Defense from Footwork or Rolling must make +1 Raise to succeed.
Climbing on top of the Carriage:
Climbing to the roof while the carriage is in motion takes one action, plus a roll of Brawn+Climbing, TN 15. Reducing it to a half-action raises the climb TN twice, to a total TN:25. Failure results in a fall.
Battling on top of the Carriage:
This is an small and somewhat unpredictable surface to be battling upon, making it difficult to utilize Footwork.
- You cannot use any Footwork ranks beyond your highest of Balance and Drive Carriage knacks.
- The roll is Finesse+Balance or Finesse+Drive Carriage if you use an Active Defense
- The roll is Resolve+Balance if you are Hit by an attack.
- If both of these conditions apply, you must use whichever Attribute is lower.
- The base target number for such a roll is 15.
- +5 for every Hit you've taken during the turn.
- +10 for every Dramatic Wound you've taken during the turn.
Reaching past the Carriage:
The carriage roof is one level above the carriage compartment and two levels above the ground. Standard "higher ground" rules apply.
Falling off of the Carriage:
Failure on a balance roll results in a fall from the roof of the carriage.
- Falling damage = 10 Fleshwounds.
- Should you fall off the front or side of the carriage, you must roll Panache+Rolling, TN:10 or else suffer 15 more Fleshwounds from being run over.
- You may make a Panache+Swinging roll, TN:15 to grab the side of the carriage. Success on that roll reduces total damage to 1d10 Fleshwounds, and keeps you with the Carriage.
Battles on run-away carriages are lots of fun, and I've used them in 7th Sea, Amber and Vampire. I suppose that means it's a cliche for me now, and I shouldn't do it again. Too bad.
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