tag:blogger.com,1999:blog-2142757627515553170.post2242755367648979653..comments2024-03-13T19:35:26.748-07:00Comments on Transitive Property of Gaming: It was probably Faterbbergstromhttp://www.blogger.com/profile/04642655645136452700noreply@blogger.comBlogger8125tag:blogger.com,1999:blog-2142757627515553170.post-48494935053065965172010-08-03T07:24:53.481-07:002010-08-03T07:24:53.481-07:00It's on my mind because of the way the recent ...It's on my mind because of the way the recent session started, with our ship being shot up. <br /><br />Erik realized we had a boarding option first, and I didn't want to steal the spotlight he'd effectively just staked a claim to. <br /><br />I had Midshipman +0, so I could have helped with the piloting or maneuvers (stepping on Smedley's toes) or have helped with the damage rbbergstromhttps://www.blogger.com/profile/04642655645136452700noreply@blogger.comtag:blogger.com,1999:blog-2142757627515553170.post-45086411364369142262010-08-03T07:03:51.908-07:002010-08-03T07:03:51.908-07:00Mark, you should run it whatever way sounds good t...Mark, you should run it whatever way sounds good to you. <br /><br />Like I said, I wouldn't choose that rule myself, but it's not a game-breaker for me to play with it. <br /><br />Switching for one random session is unlikely to show the difference. The problems I object to about the rule aren't the sort of thing that are going to come up every session. Most of the time, the players rbbergstromhttps://www.blogger.com/profile/04642655645136452700noreply@blogger.comtag:blogger.com,1999:blog-2142757627515553170.post-50692858931391650282010-08-02T22:00:45.793-07:002010-08-02T22:00:45.793-07:00I have to admit, the real reason that FATE points ...I have to admit, the real reason that FATE points do +2 is I couldn't remember that they were supposed to give a +1 in vanilla FATE 2e.<br /><br />I'm torn on whether to continue using the house rule as a +2 or adjust to making it a +1.<br /><br />On the one hand, I agree a bit with Rolfe on the issue of balance.<br /><br />But on the other hand, it was the +2 that allowed him to do some Markwalthttps://www.blogger.com/profile/09637117978984145012noreply@blogger.comtag:blogger.com,1999:blog-2142757627515553170.post-5977739835944246952010-08-02T18:04:32.502-07:002010-08-02T18:04:32.502-07:00Yeah, though while I wouldn't have made that h...Yeah, though while I wouldn't have made that house rule, I don't care all that much. After all we are heroes, have more Aspects than FATE points, and may, though I have yet to see it, get Aspects refreshed more rapidly than FATE points. Really, the difference is only a +1 on up to 3 rolls in a session, since you would get a +1 rather than a +2 with the original rules. Just can't bringAnonymoushttps://www.blogger.com/profile/14899886534354868001noreply@blogger.comtag:blogger.com,1999:blog-2142757627515553170.post-40818697841599372122010-08-02T16:14:59.269-07:002010-08-02T16:14:59.269-07:00No wonder I couldn't understand what you were ...No wonder I couldn't understand what you were trying to say. <br /><br />I thought you were trying to argue for or against the house rule. Now I understand you were just explaining its origin, not commenting on what you thought of it.rbbergstromhttps://www.blogger.com/profile/04642655645136452700noreply@blogger.comtag:blogger.com,1999:blog-2142757627515553170.post-7781144911215102842010-08-02T15:10:02.245-07:002010-08-02T15:10:02.245-07:00I'll try. Both the old and new rules have two ...I'll try. Both the old and new rules have two different bonuses that you can use.<br />In the old rules you had FATE point without relevant Aspect which would give you +1 to your roll.<br />In the new rules this became FATE point to give you a +1 to your roll.<br />In the old rules you had FATE point plus relevant Aspect which would add +2 to your roll or allow a reroll.<br />In the new rulesAnonymoushttps://www.blogger.com/profile/14899886534354868001noreply@blogger.comtag:blogger.com,1999:blog-2142757627515553170.post-73410197852679460222010-08-02T14:26:38.937-07:002010-08-02T14:26:38.937-07:00Can you please rephrase or summarize that? I fear ...Can you please rephrase or summarize that? I fear I'm not understanding your point.rbbergstromhttps://www.blogger.com/profile/04642655645136452700noreply@blogger.comtag:blogger.com,1999:blog-2142757627515553170.post-68166978357348136852010-08-02T13:18:16.461-07:002010-08-02T13:18:16.461-07:00What you are seeing is the collision of two differ...What you are seeing is the collision of two different rules sets. In old FATE you needed to spend FATE points to use Aspects, you did not get uses for free. For a roll you had the option of spending 1, and only 1, FATE point without the use of an Aspect to get a +1 on your roll. If you had appropriate Aspects you could activate them using FATE points. You could activate as many Aspects as were Anonymoushttps://www.blogger.com/profile/14899886534354868001noreply@blogger.com